mirror of https://github.com/minetest/minetest
Fix minimap rendering regression
The normal map was not bound properly, so the shading based on the height map had gone missing.
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@ -1,4 +1,5 @@
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uniform sampler2D baseTexture;
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#define normalTexture texture1
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uniform sampler2D normalTexture;
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uniform vec3 yawVec;
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