#include <PR/ultratypes.h>
#include "course_offsets.h"

extern u8 gTexture648508[];
extern u8 gTexture6684F8[];
extern u8 gTextureWoodBridgeSlats[];
extern u8 gTexture654460[];
extern u8 gTexture654F74[];
extern u8 gTexture655998[];
extern u8 gTexture655F38[];
extern u8 gTexture656AF4[];
extern u8 gTexture6575C8[];
extern u8 gTexture658370[];
extern u8 gTexture65912C[];
extern u8 gTexture659EE8[];
extern u8 gTexture65ADE0[];
extern u8 gTexture65BB3C[];
extern u8 gTexture65C8DC[];
extern u8 gTexture65D5D4[];
extern u8 gTexture65E2EC[];
extern u8 gTexture65EAEC[];
extern u8 gTexture65E59C[];
extern u8 gTexture65EE38[];
extern u8 gTexture65FB18[];
extern u8 gTextureSignPinkArrow[];
extern u8 gTextureWaves0[];
extern u8 gTexture683844[];

const course_texture dks_jungle_parkway_textures[] = {
    {gTexture648508,          0x01FE, 0x1000, 0x0},
    {gTexture6684F8,          0x010D, 0x0800, 0x0},
    {gTextureWoodBridgeSlats, 0x0DAB, 0x1000, 0x0},
    {gTexture654460,          0x0B12, 0x1000, 0x0},
    {gTexture654F74,          0x0A24, 0x1000, 0x0},
    {gTexture655998,          0x059F, 0x0800, 0x0},
    {gTexture655F38,          0x0BB9, 0x1000, 0x0},
    {gTexture656AF4,          0x0AD3, 0x1000, 0x0},
    {gTexture6575C8,          0x0DA7, 0x1000, 0x0},
    {gTexture658370,          0x0DBA, 0x1000, 0x0},
    {gTexture65912C,          0x0DBC, 0x1000, 0x0},
    {gTexture659EE8,          0x0EF5, 0x1000, 0x0},
    {gTexture65ADE0,          0x0D5A, 0x1000, 0x0},
    {gTexture65BB3C,          0x0D9E, 0x1000, 0x0},
    {gTexture65C8DC,          0x0CF5, 0x1000, 0x0},
    {gTexture65D5D4,          0x0D18, 0x1000, 0x0},
    {gTexture65E2EC,          0x02B0, 0x0800, 0x0},
    {gTexture65EAEC,          0x034A, 0x0800, 0x0},
    {gTexture65E59C,          0x054F, 0x1000, 0x0},
    {gTexture65EE38,          0x0CDE, 0x1000, 0x0},
    {gTexture65FB18,          0x03EE, 0x0800, 0x0},
    {gTextureSignPinkArrow,   0x0198, 0x0800, 0x0},
    {gTextureWaves0,          0x04D0, 0x0800, 0x0},
    {gTexture683844,          0x0655, 0x0800, 0x0},
    {0x00000000,              0x0000, 0x0000, 0x0},
};
