#include <PR/ultratypes.h>
#include "course_offsets.h"

extern u8 gTexture66EBF0[];
extern u8 gTextureWoodBridgeSlats[];
extern u8 gTexture65E2EC[];
extern u8 gTexture6846DC[];
extern u8 gTextureFenceRope[];
extern u8 gTexture685108[];
extern u8 gTexture64CC20[];
extern u8 gTextureGrass4[];
extern u8 gTexture6775EC[];
extern u8 gTexture68E2D0[];
extern u8 gTextureCheckerboardBlackWhite[];
extern u8 gTexture643B3C[];
extern u8 gTextureSignWoodRedArrow[];
extern u8 gTexture68DEC0[];

const course_texture yoshi_valley_textures[] = {
    {gTexture66EBF0,                 0x0146, 0x0800, 0x0},
    {gTextureWoodBridgeSlats,        0x0DAB, 0x1000, 0x0},
    {gTexture65E2EC,                 0x02B0, 0x0800, 0x0},
    {gTexture6846DC,                 0x04EA, 0x0800, 0x0},
    {gTextureFenceRope,              0x0540, 0x0800, 0x0},
    {gTexture685108,                 0x04D4, 0x0800, 0x0},
    {gTexture64CC20,                 0x0EC3, 0x1000, 0x0},
    {gTextureGrass4,                 0x05C3, 0x0800, 0x0},
    {gTexture6775EC,                 0x0233, 0x1000, 0x0},
    {gTexture68E2D0,                 0x087F, 0x0800, 0x0},
    {gTextureCheckerboardBlackWhite, 0x0107, 0x0800, 0x0},
    {gTexture643B3C,                 0x0798, 0x0800, 0x0},
    {gTextureSignWoodRedArrow,       0x04E1, 0x1000, 0x0},
    {gTexture68DEC0,                 0x0410, 0x0800, 0x0},
    {0x00000000,                     0x0000, 0x0000, 0x0},
};
