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some const placement and one rename (#529)
* some const placement and one rename
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@@ -2249,18 +2249,18 @@ void func_8002D268(Player *player, UNUSED Camera *camera, s8 arg2, s8 playerId)
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player->unk_064[2] *= -1.0f;
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}
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if ((player->boundingBoxCorners[2].surfaceType == 1) && (player->boundingBoxCorners[3].surfaceType == 1)) {
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spB4 = (-1 * (player->unk_064[0] + sp16C[0])) + ((-player->unk_110.unk60[0] * player->kartGravity) * 0.925);
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spB0 = (-player->unk_110.unk60[1] * player->kartGravity);
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spAC = (-1 * (player->unk_064[2] + sp16C[2])) + ((-player->unk_110.unk60[2] * player->kartGravity) * 0.925);
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spB4 = (-1 * (player->unk_064[0] + sp16C[0])) + ((-player->unk_110.orientationVector[0] * player->kartGravity) * 0.925);
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spB0 = (-player->unk_110.orientationVector[1] * player->kartGravity);
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spAC = (-1 * (player->unk_064[2] + sp16C[2])) + ((-player->unk_110.orientationVector[2] * player->kartGravity) * 0.925);
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} else {
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temp3 = (((player->unk_094 / 18.0f) * 216.0f) / 10.0f);
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if (temp3 >= 10)
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{
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temp3 = 10;
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}
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spB4 = -1 * (player->unk_064[0] + sp16C[0]) + ((-player->unk_110.unk60[0] * player->kartGravity) * sp104[temp3]);
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spB0 = (-player->unk_110.unk60[1] * player->kartGravity);
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spAC = -1 * (player->unk_064[2] + sp16C[2]) + ((-player->unk_110.unk60[2] * player->kartGravity) * sp104[temp3]);
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spB4 = -1 * (player->unk_064[0] + sp16C[0]) + ((-player->unk_110.orientationVector[0] * player->kartGravity) * sp104[temp3]);
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spB0 = (-player->unk_110.orientationVector[1] * player->kartGravity);
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spAC = -1 * (player->unk_064[2] + sp16C[2]) + ((-player->unk_110.orientationVector[2] * player->kartGravity) * sp104[temp3]);
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}
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if (((player->effects & 8) != 8) && ((player->effects & 0x20) == 0x20)) {
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spB4 = 0 * (player->unk_064[0] + sp16C[0]);
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@@ -2548,9 +2548,9 @@ void func_8002E594(Player *player, UNUSED Camera *camera, s8 arg2, s8 arg3) {
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if ((((player->effects & 0x80) == 0x80)
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|| ((player->effects & 0x40) == 0x40))
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|| ((player->effects & 0x20000) == 0x20000)) {
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sp80 = -1 * (player->unk_064[0]) + (((-player->unk_110.unk60[0]) * player->kartGravity) * 0.1);
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sp7C = (-player->unk_110.unk60[1]) * player->kartGravity;
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sp78 = -1 * (player->unk_064[2]) + (((-player->unk_110.unk60[2]) * player->kartGravity) * 0.1);
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sp80 = -1 * (player->unk_064[0]) + (((-player->unk_110.orientationVector[0]) * player->kartGravity) * 0.1);
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sp7C = (-player->unk_110.orientationVector[1]) * player->kartGravity;
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sp78 = -1 * (player->unk_064[2]) + (((-player->unk_110.orientationVector[2]) * player->kartGravity) * 0.1);
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} else {
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sp80 = -1 * player->unk_064[0];
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sp7C = -1 * player->kartGravity;
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