Revert "Document sound effects (#735)" (#741)

This reverts commit e88f33fb18.
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MegaMech 2025-07-17 20:52:44 -06:00 committed by GitHub
parent e88f33fb18
commit 0a27fbbba0
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20 changed files with 200 additions and 238 deletions

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@ -253,7 +253,7 @@ typedef struct {
/* 0x0006 */ u16 unk_006;
/* 0x0008 */ s16 lapCount;
/* 0x000A */ char unk_00A[0x2];
/* 0x000C */ s32 triggers; // Bitflag.
/* 0x000C */ s32 soundEffects; // Bitflag.
/* 0x0010 */ s16 currentItemCopy; // Has no effect on what item the players has, It is just a synced copy
/* 0x0012 */ s16 unk_012;
/* 0x0014 */ Vec3f pos;

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@ -328,40 +328,20 @@ enum PLACE { FIRST_PLACE, SECOND_PLACE, THIRD_PLACE, FOURTH_PLACE };
*/
#define MAX_TIME 0x927C0
/*
* @brief triggers indicating that an effect should be applied to a kart
/**
* @brief sound effect of player's
* for soundEffect
*/
#define HIT_BANANA_TRIGGER 0x1 // hits a banana
#define HIGH_TUMBLE_TRIGGER 0x2 // hit by a red shell, blue shell, or hit a mole
#define LOW_TUMBLE_TRIGGER 0x4 // hit by a green shell
#define DRIVING_SPINOUT_TRIGGER 0x80 // spinning out from erratic driving
#define THWOMP_SQUISH_TRIGGER 0x100 // stomped by thwomp
#define SHROOM_TRIGGER 0x200 // being boosted by trigger a mushroom
#define BOO_TRIGGER 0x800 // being a boo
#define UNUSED_TRIGGER_0x1000 0x1000 // Unused
#define STAR_TRIGGER 0x2000 // Starting a star
#define LIGHTNING_STRIKE_TRIGGER 0x4000 // Struck by lightning
#define BOOST_RAMP_WOOD_TRIGGER 0x8000 // being boosted by a ramp
#define UNUSED_TRIGGER_0x20000 0x20000 // Unused
#define DRAG_ITEM_EFFECT 0x40000 // holding a non-shell item behind you
#define HIT_PADDLE_BOAT_TRIGGER 0x80000 // hit paddle boat
#define UNUSED_TRIGGER_0x10000 0x100000 // Unused
#define SPINOUT_TRIGGER 0x200000 // hit crab or spiny spinout or losing versus race
#define VERTICAL_TUMBLE_TRIGGER 0x400000 // hitting a fake item / bomb / snowman / car / train
#define BOOST_RAMP_ASPHALT_TRIGGER 0x800000 // being boosted by a boost pad
#define HIT_BY_STAR_TRIGGER 0x1000000 // being hit by a star
#define START_BOOST_TRIGGER 0x2000000 // Start boost
#define LOSE_BATTLE_EFFECT 0x4000000 // When losing battle mode
#define BECOME_BOMB_EFFECT 0x8000000 // When becoming a bomb in battle mode
#define START_SPINOUT_TRIGGER 0x10000000 // Spinning out by holding gas at start of race
#define ALL_TRIGGERS (0xFFFFFFFF)
#define RACING_SPINOUT_TRIGGERS (SPINOUT_TRIGGER | DRIVING_SPINOUT_TRIGGER | HIT_BANANA_TRIGGER) // 0x200081
#define RAMP_BOOST_TRIGGERS (BOOST_RAMP_ASPHALT_TRIGGER | BOOST_RAMP_WOOD_TRIGGER) // 0x00808000
#define ANY_BOOST_TRIGGERS (RAMP_BOOST_TRIGGERS | SHROOM_TRIGGER) // 0x00808200
#define STATE_TRANSITION_TRIGGERS (STAR_TRIGGER | BOO_TRIGGER | UNUSED_TRIGGER_0x1000 | UNUSED_TRIGGER_0x20000)// 0x00023800
#define HIT_TRIGGERS (HIT_BY_STAR_TRIGGER | VERTICAL_TUMBLE_TRIGGER | \
LIGHTNING_STRIKE_TRIGGER | LOW_TUMBLE_TRIGGER | HIGH_TUMBLE_TRIGGER | THWOMP_SQUISH_TRIGGER) // 0x01404106
#define HIT_SOUND_EFFECT 0x100 // hitting an object
#define BOOST_SOUND_EFFECT 0x200 // being boosted by trigger a mushroom
#define BOO_SOUND_EFFECT 0x800 // being a boo
#define STAR_SOUND_EFFECT 0x2000 // being a star
#define HIT_ROTATING_SOUND_EFFECT 0x4000 // hitting a rotating object
#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000 // being boosted by a ramp
#define HOLD_BANANA_SOUND_EFFECT 0x40000 // holding a banana
#define REVERSE_SOUND_EFFECT 0x400000 // being in the wrong direction
#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000 // being boosted by a boost pad
#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000 // being hit by an item
/**
* @brief effect of player's

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@ -60,7 +60,7 @@ void update_actor_banana(struct BananaActor* banana) {
controller->buttonDepressed &= ~Z_TRIG;
banana->state = DROPPED_BANANA;
banana->unk_04 = 0x00B4;
player->triggers &= ~DRAG_ITEM_EFFECT;
player->soundEffects &= ~HOLD_BANANA_SOUND_EFFECT;
func_800C9060(player - gPlayerOne, SOUND_ARG_LOAD(0x19, 0x00, 0x80, 0x12));
pad3 = controller->rawStickY;
if ((pad3 > 30.0f) && (controller->rawStickX < 10) && (controller->rawStickX >= -9)) {

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@ -45,7 +45,7 @@ void update_actor_fake_item_box(struct FakeItemBox* fake_item_box) {
if ((temp_v1_3->buttonDepressed & Z_TRIG) != 0) {
temp_v1_3->buttonDepressed &= 0xDFFF;
func_802A1064(fake_item_box);
temp_v0_4->triggers &= ~DRAG_ITEM_EFFECT;
temp_v0_4->soundEffects &= 0xFFFBFFFF;
func_800C9060((u8) (temp_v0_4 - gPlayerOne), SOUND_ARG_LOAD(0x19, 0x00, 0x80, 0x12));
}
}

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@ -1024,7 +1024,7 @@ void func_8001F394(Player* player, f32* arg1) {
}
if (D_80164A08[playerIndex] == 0) {
if (player->triggers & DRAG_ITEM_EFFECT) {
if (player->soundEffects & HOLD_BANANA_SOUND_EFFECT) {
D_80164A08[playerIndex] = 1;
}
if ((player->effects & BOOST_EFFECT) == BOOST_EFFECT) {
@ -1033,7 +1033,7 @@ void func_8001F394(Player* player, f32* arg1) {
if ((player->effects & BOOST_RAMP_ASPHALT_EFFECT) == BOOST_RAMP_ASPHALT_EFFECT) {
D_80164A08[playerIndex] = 3;
}
if ((player->triggers & THWOMP_SQUISH_TRIGGER) == THWOMP_SQUISH_TRIGGER) {
if ((player->soundEffects & 0x100) == 0x100) {
D_80164A08[playerIndex] = 4;
}
if (((player->effects & 0x80) == 0x80) || ((player->effects & 0x40) == 0x40)) {
@ -1043,7 +1043,7 @@ void func_8001F394(Player* player, f32* arg1) {
}
switch (D_80164A08[playerIndex]) {
case 1:
if (player->triggers & DRAG_ITEM_EFFECT) {
if (player->soundEffects & HOLD_BANANA_SOUND_EFFECT) {
move_f32_towards(&D_80164498[playerIndex], 20.0f, 0.2f);
} else {
if (D_80164498[playerIndex] > 1.0f) {
@ -1082,7 +1082,7 @@ void func_8001F394(Player* player, f32* arg1) {
}
break;
case 4:
if ((player->triggers & THWOMP_SQUISH_TRIGGER) == THWOMP_SQUISH_TRIGGER) {
if ((player->soundEffects & 0x100) == 0x100) {
move_f32_towards(&D_80164498[playerIndex], 25.0f, 1.0f);
} else {
if (D_80164498[playerIndex] > 1.0f) {

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@ -1185,7 +1185,7 @@ s32 func_80089B50(s32 objectIndex) {
(player->type & PLAYER_EXISTS) && !(player->type & PLAYER_INVISIBLE_OR_BOMB) &&
(has_collided_horizontally_with_player(objectIndex, player) != 0)) {
if (!(player->effects & STAR_EFFECT)) {
player->triggers |= VERTICAL_TUMBLE_TRIGGER;
player->soundEffects |= REVERSE_SOUND_EFFECT;
if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
func_80072180();
}
@ -1212,7 +1212,7 @@ s32 func_80089CBC(s32 objectIndex, f32 arg1) {
if ((player->type & PLAYER_EXISTS) && !(player->type & PLAYER_INVISIBLE_OR_BOMB) &&
(has_collided_with_player_and_within_height(objectIndex, player, arg1) != 0)) {
if (!(player->effects & STAR_EFFECT)) {
player->triggers |= VERTICAL_TUMBLE_TRIGGER;
player->soundEffects |= REVERSE_SOUND_EFFECT;
if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
func_80072180();
}
@ -1239,7 +1239,7 @@ s32 func_80089E18(s32 objectIndex) {
if (player->effects & STAR_EFFECT) {
var_s6 = 1;
} else {
player->triggers |= HIT_BANANA_TRIGGER;
player->soundEffects |= 1;
}
}
}
@ -1263,7 +1263,7 @@ s32 func_80089F24(s32 objectIndex) {
if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
func_80072180();
}
player->triggers |= SPINOUT_TRIGGER;
player->soundEffects |= 0x200000;
}
}
}

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@ -1359,8 +1359,8 @@ void play_cpu_sound_effect(s32 arg0, Player* player) {
}
}
if (D_801633B0[arg0] >= 0xB) {
if ((player->triggers & VERTICAL_TUMBLE_TRIGGER) || (player->triggers & HIT_BY_STAR_TRIGGER) ||
(player->triggers & HIGH_TUMBLE_TRIGGER) || (player->triggers & LOW_TUMBLE_TRIGGER) || (player->effects & HIT_EFFECT)) {
if ((player->soundEffects & REVERSE_EFFECT) || (player->soundEffects & 0x01000000) ||
(player->soundEffects & 2) || (player->soundEffects & 4) || (player->effects & HIT_EFFECT)) {
func_800C92CC(arg0, SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x0B));
D_801633B0[arg0] = 0;
}
@ -2215,7 +2215,7 @@ void init_players(void) {
for (i = 0; i < NUM_PLAYERS; i++) {
if (D_80163330[i] == 1) {
gPlayers[i].triggers |= START_BOOST_TRIGGER;
gPlayers[i].soundEffects |= 0x02000000;
}
}
}
@ -3942,7 +3942,7 @@ void cpu_use_item_strategy(s32 playerId) {
} else if (cpuStrategy->branch == CPU_STRATEGY_ITEM_BANANA) {
cpuStrategy->actorIndex = use_banana_item(player);
if ((cpuStrategy->actorIndex >= 0) && (cpuStrategy->actorIndex < 100)) {
player->triggers |= DRAG_ITEM_EFFECT;
player->soundEffects |= HOLD_BANANA_SOUND_EFFECT;
cpuStrategy->branch = CPU_STRATEGY_HOLD_BANANA;
cpuStrategy->timer = 0;
cpuStrategy->numItemUse += 1;
@ -3967,7 +3967,7 @@ void cpu_use_item_strategy(s32 playerId) {
cpuStrategy->branch = CPU_STRATEGY_WAIT_NEXT_ITEM;
cpuStrategy->timer = 0;
player->triggers &= ~DRAG_ITEM_EFFECT;
player->soundEffects &= ~HOLD_BANANA_SOUND_EFFECT;
} else if (cpuStrategy->timeBeforeThrow < cpuStrategy->timer) {
cpuStrategy->branch = CPU_STRATEGY_DROP_BANANA;
}
@ -3996,7 +3996,7 @@ void cpu_use_item_strategy(s32 playerId) {
(BANANA_ACTOR(actor)->boundingBoxSize + 1.0f);
}
}
player->triggers &= ~DRAG_ITEM_EFFECT;
player->soundEffects &= ~HOLD_BANANA_SOUND_EFFECT;
cpuStrategy->timer = 0;
cpuStrategy->branch = CPU_STRATEGY_WAIT_NEXT_ITEM;
break;
@ -4006,7 +4006,7 @@ void cpu_use_item_strategy(s32 playerId) {
if ((cpuStrategy->actorIndex >= 0) && (cpuStrategy->actorIndex < 100)) {
actor = &gActorList[cpuStrategy->actorIndex];
BANANA_ACTOR(actor)->state = BANANA_ON_GROUND;
player->triggers |= DRAG_ITEM_EFFECT;
player->soundEffects |= HOLD_BANANA_SOUND_EFFECT;
cpuStrategy->branch = CPU_STRATEGY_HOLD_THROW_BANANA;
cpuStrategy->timer = 0;
cpuStrategy->numItemUse += 1;
@ -4039,7 +4039,7 @@ void cpu_use_item_strategy(s32 playerId) {
cpuStrategy->timer = 0;
cpuStrategy->branch = CPU_STRATEGY_WAIT_NEXT_ITEM;
player->triggers &= ~DRAG_ITEM_EFFECT;
player->soundEffects &= ~HOLD_BANANA_SOUND_EFFECT;
} else {
BANANA_ACTOR(actor)->velocity[1] -= 0.4;
BANANA_ACTOR(actor)->pos[0] += BANANA_ACTOR(actor)->velocity[0];
@ -4072,7 +4072,7 @@ void cpu_use_item_strategy(s32 playerId) {
get_surface_height(BANANA_ACTOR(actor)->pos[0], BANANA_ACTOR(actor)->pos[1] + 30.0, BANANA_ACTOR(actor)->pos[2]) +
(BANANA_ACTOR(actor)->boundingBoxSize + 1.0f);
}
player->triggers &= ~DRAG_ITEM_EFFECT;
player->soundEffects &= ~HOLD_BANANA_SOUND_EFFECT;
cpuStrategy->branch = CPU_STRATEGY_WAIT_NEXT_ITEM;
cpuStrategy->timer = 0;
break;
@ -4366,7 +4366,7 @@ void cpu_use_item_strategy(s32 playerId) {
break;
case CPU_STRATEGY_ITEM_STAR:
player->triggers |= STAR_TRIGGER;
player->soundEffects |= STAR_SOUND_EFFECT;
cpuStrategy->branch = CPU_STRATEGY_END_ITEM_STAR;
cpuStrategy->timer = 0;
cpuStrategy->numItemUse += 1;
@ -4380,7 +4380,7 @@ void cpu_use_item_strategy(s32 playerId) {
break;
case CPU_STRATEGY_ITEM_BOO:
player->triggers |= BOO_TRIGGER;
player->soundEffects |= BOO_SOUND_EFFECT;
cpuStrategy->branch = CPU_STRATEGY_WAIT_END_BOO;
cpuStrategy->timer = 0;
cpuStrategy->numItemUse += 1;
@ -4394,7 +4394,7 @@ void cpu_use_item_strategy(s32 playerId) {
break;
case CPU_STRATEGY_ITEM_MUSHROOM:
player->triggers |= SHROOM_TRIGGER;
player->soundEffects |= BOOST_SOUND_EFFECT;
cpuStrategy->branch = CPU_STRATEGY_WAIT_NEXT_ITEM;
cpuStrategy->timer = 0;
cpuStrategy->numItemUse += 1;
@ -4402,7 +4402,7 @@ void cpu_use_item_strategy(s32 playerId) {
case CPU_STRATEGY_ITEM_DOUBLE_MUSHROOM:
if (cpuStrategy->timer >= 0x3D) {
player->triggers |= SHROOM_TRIGGER;
player->soundEffects |= BOOST_SOUND_EFFECT;
cpuStrategy->branch = CPU_STRATEGY_ITEM_MUSHROOM;
cpuStrategy->timer = 0;
}
@ -4410,7 +4410,7 @@ void cpu_use_item_strategy(s32 playerId) {
case CPU_STRATEGY_ITEM_TRIPLE_MUSHROOM:
if (cpuStrategy->timer >= 0x3D) {
player->triggers |= SHROOM_TRIGGER;
player->soundEffects |= BOOST_SOUND_EFFECT;
cpuStrategy->branch = CPU_STRATEGY_ITEM_DOUBLE_MUSHROOM;
cpuStrategy->timer = 0;
}
@ -4424,7 +4424,7 @@ void cpu_use_item_strategy(s32 playerId) {
case CPU_STRATEGY_USE_SUPER_MUSHROOM:
if ((((s16) cpuStrategy->timer) % 60) == 0) {
player->triggers |= SHROOM_TRIGGER;
player->soundEffects |= BOOST_SOUND_EFFECT;
if (cpuStrategy->timeBeforeThrow < cpuStrategy->timer) {
cpuStrategy->timer = 0;
cpuStrategy->branch = CPU_STRATEGY_WAIT_NEXT_ITEM;

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@ -139,7 +139,7 @@ void func_8000DF8C(s32 bombKartId) {
if ((((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) + (temp_f12 * temp_f12)) < 25.0f) {
var_s1 = 0;
sp7E = 4;
var_v0->triggers |= VERTICAL_TUMBLE_TRIGGER;
var_v0->soundEffects |= 0x400000;
var_v0->type &= ~0x2000;
}
}
@ -155,9 +155,9 @@ void func_8000DF8C(s32 bombKartId) {
sp7E = 4;
var_s1 = 0;
if (gCurrentCourseId == COURSE_FRAPPE_SNOWLAND) {
var_v0->triggers |= HIT_BY_STAR_TRIGGER;
var_v0->soundEffects |= 0x01000000;
} else {
var_v0->triggers |= VERTICAL_TUMBLE_TRIGGER;
var_v0->soundEffects |= 0x400000;
}
}
}

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@ -134,8 +134,8 @@ void regulate_cpu_speed(s32 playerId, f32 targetSpeed, Player* player) {
speed = player->speed;
if (!(player->effects & 0x80) && !(player->effects & 0x40) && !(player->effects & 0x20000) &&
!(player->triggers & VERTICAL_TUMBLE_TRIGGER) && !(player->triggers & HIT_BY_STAR_TRIGGER) && !(player->triggers & HIGH_TUMBLE_TRIGGER) &&
!(player->triggers & LOW_TUMBLE_TRIGGER)) {
!(player->soundEffects & 0x400000) && !(player->soundEffects & 0x01000000) && !(player->soundEffects & 2) &&
!(player->soundEffects & 4)) {
if (gCurrentCourseId == COURSE_AWARD_CEREMONY) {
func_80007FA4(playerId, player, speed);
} else if ((bStopAICrossing[playerId] == true) && !(player->effects & (STAR_EFFECT | BOO_EFFECT))) {

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@ -372,14 +372,14 @@ void handle_trains_interactions(s32 playerId, Player* player) {
if ((z_dist > -100.0) && (z_dist < 100.0)) {
if (is_collide_with_vehicle(trainCar->position[0], trainCar->position[2], trainCar->velocity[0],
trainCar->velocity[2], 60.0f, 20.0f, playerPosX, playerPosZ) == 1) {
player->triggers |= VERTICAL_TUMBLE_TRIGGER;
player->soundEffects |= REVERSE_SOUND_EFFECT;
}
trainCar = &gTrainList[trainIndex].tender;
if (trainCar->isActive == 1) {
if (is_collide_with_vehicle(trainCar->position[0], trainCar->position[2],
trainCar->velocity[0], trainCar->velocity[2], 30.0f, 20.0f,
playerPosX, playerPosZ) == 1) {
player->triggers |= VERTICAL_TUMBLE_TRIGGER;
player->soundEffects |= REVERSE_SOUND_EFFECT;
}
}
}
@ -395,7 +395,7 @@ void handle_trains_interactions(s32 playerId, Player* player) {
if (is_collide_with_vehicle(trainCar->position[0], trainCar->position[2],
trainCar->velocity[0], trainCar->velocity[2], 30.0f, 20.0f,
playerPosX, playerPosZ) == 1) {
player->triggers |= VERTICAL_TUMBLE_TRIGGER;
player->soundEffects |= REVERSE_SOUND_EFFECT;
}
}
}
@ -621,7 +621,7 @@ void handle_paddle_boats_interactions(Player* player) {
tempPaddleWheelBoat->velocity[0], tempPaddleWheelBoat->velocity[2],
200.0f, 60.0f, playerX, playerZ) == 1) &&
(y_diff < 60.0)) {
player->triggers |= HIT_PADDLE_BOAT_TRIGGER;
player->soundEffects |= 0x80000;
}
}
}
@ -805,7 +805,7 @@ void handle_vehicle_interactions(s32 playerId, Player* player, VehicleStuff* veh
if (is_collide_with_vehicle(vehicle->position[0], vehicle->position[2], vehicle->velocity[0],
vehicle->velocity[2], distanceX, distanceY, playerX,
playerZ) == (s32) 1) {
player->triggers |= VERTICAL_TUMBLE_TRIGGER;
player->soundEffects |= REVERSE_SOUND_EFFECT;
}
}
}

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@ -134,9 +134,8 @@ UNUSED void func_unnamed33(void) {
}
void func_8008C310(Player* player) {
// The << 9 is a hacky way to check for VERTICAL_TUMBLE_TRIGGER
if ((player->triggers & HIGH_TUMBLE_TRIGGER) || (player->triggers & LOW_TUMBLE_TRIGGER) || ((player->triggers << 9) < 0) ||
(player->triggers & HIT_BY_STAR_TRIGGER)) {
if ((player->soundEffects & 2) || (player->soundEffects & 4) || ((player->soundEffects << 9) < 0) ||
(player->soundEffects & HIT_BY_ITEM_SOUND_EFFECT)) {
player->unk_0B6 = ((u16) player->unk_0B6 | 0x1000);
}
}
@ -217,7 +216,7 @@ void func_8008C528(Player* player, s8 playerIndex) {
} else {
play_cpu_sound_effect(playerIndex, player);
}
player->triggers = (s32) (player->triggers & ~LOW_TUMBLE_TRIGGER);
player->soundEffects = (s32) (player->soundEffects & ~4);
}
void func_8008C62C(Player* player, s8 playerIndex) {
@ -312,7 +311,7 @@ void func_8008C8C4(Player* player, s8 playerId) {
}
if ((gModeSelection == VERSUS) && ((player->type & PLAYER_CPU) == PLAYER_CPU) && (!gDemoMode) &&
((player->unk_0CA & 2) == 0) && (gGPCurrentRaceRankByPlayerId[playerId] != 0)) {
player->triggers = (s32) (player->triggers | VERTICAL_TUMBLE_TRIGGER);
player->soundEffects = (s32) (player->soundEffects | REVERSE_SOUND_EFFECT);
}
}
@ -373,7 +372,7 @@ void func_8008C9EC(Player* player, s8 playerIndex) {
void func_8008CDC0(Player* player, s8 playerIndex) {
clean_effect(player, playerIndex);
player->triggers &= ~HIT_BANANA_TRIGGER;
player->soundEffects &= ~1;
player->unk_0B4 = 0;
player->unk_0B8 = 3.0f;
player->unk_0AC = 1;
@ -445,7 +444,7 @@ void func_8008D0E4(Player* player, UNUSED s8 playerIndex) {
void func_8008D0FC(Player* player, s8 playerIndex) {
clean_effect(player, playerIndex);
player->triggers &= ~DRIVING_SPINOUT_TRIGGER;
player->soundEffects &= ~0x80;
player->unk_0B4 = 0;
player->unk_0B8 = 2.0f;
player->unk_0AC = 1;
@ -507,12 +506,12 @@ void func_8008D3B0(Player* player, UNUSED s8 playerIndex) {
player->unk_044 &= 0xBFFF;
}
void trigger_shroom(Player* player, s8 playerIndex) {
void apply_boost_sound_effect(Player* player, s8 playerIndex) {
clean_effect(player, playerIndex);
player->effects |= BOOST_EFFECT;
player->triggers &= ~SHROOM_TRIGGER;
player->soundEffects &= ~BOOST_SOUND_EFFECT;
player->unk_DB4.unk0 = 0;
player->unk_DB4.unk8 = 8.0f;
@ -560,7 +559,7 @@ void func_8008D570(Player* player, s8 playerIndex) {
player->unk_0AE = player->rotation[1];
player->effects |= 0x80000;
player->effects &= ~0x10;
player->triggers &= ~UNUSED_TRIGGER_0x1000;
player->soundEffects &= ~0x1000;
player->kartHopJerk = D_800E3730[player->characterId];
player->kartHopAcceleration = 0.0f;
player->kartHopVelocity = (f32) D_800E3710[player->characterId];
@ -619,7 +618,7 @@ void func_8008D7B0(Player* player, s8 playerIndex) {
player->unk_0AE = player->rotation[1];
player->effects |= 0x800000;
player->effects &= ~0x10;
player->triggers &= ~UNUSED_TRIGGER_0x20000;
player->soundEffects &= ~0x20000;
player->kartHopJerk = D_800E3770[player->characterId];
player->kartHopAcceleration = 0.0f;
player->kartHopVelocity = D_800E3750[player->characterId];
@ -688,7 +687,7 @@ void func_8008D9C0(Player* player) {
}
}
void trigger_squish(Player* player, s8 playerIndex) {
void apply_hit_sound_effect(Player* player, s8 playerIndex) {
clean_effect(player, playerIndex);
if ((player->effects & HIT_EFFECT) == 0) {
@ -705,7 +704,7 @@ void trigger_squish(Player* player, s8 playerIndex) {
player->unk_D9C = 0.0f;
player->unk_DA0 = 65.0f;
if ((player->triggers & THWOMP_SQUISH_TRIGGER) != 0) {
if ((player->soundEffects & 0x100) != 0) {
player->unk_046 |= 0x80;
}
@ -739,7 +738,7 @@ void apply_hit_effect(Player* player, s8 playerIndex) {
}
if ((player->unk_046 & 0x80) != 0) {
if ((player->triggers & THWOMP_SQUISH_TRIGGER) == 0) {
if ((player->soundEffects & 0x100) == 0) {
D_8018D990[playerIndex] = 1;
player->unk_238 = 0;
if ((player->type & PLAYER_HUMAN) != 0) {
@ -828,10 +827,10 @@ void apply_hit_effect(Player* player, s8 playerIndex) {
}
}
void trigger_lightning_strike(Player* player, s8 playerIndex) {
void apply_hit_rotating_sound_effect(Player* player, s8 playerIndex) {
clean_effect(player, playerIndex);
player->triggers &= ~LIGHTNING_STRIKE_TRIGGER;
player->soundEffects &= ~HIT_ROTATING_SOUND_EFFECT;
player->effects |= 0x40020000;
player->effects &= ~0x10;
player->unk_08C *= 0.6;
@ -875,7 +874,7 @@ void apply_lightning_effect(Player* player, s8 playerIndex) {
D_80165190[1][playerIndex] = 1;
D_80165190[2][playerIndex] = 1;
D_80165190[3][playerIndex] = 1;
trigger_squish(player, playerIndex);
apply_hit_sound_effect(player, playerIndex);
} else if ((player->effects & 0x20000) == 0x20000) {
player->rotation[1] -= 0x5B0;
D_8018D920[playerIndex] -= 0x5B0;
@ -993,7 +992,7 @@ void func_8008E4A4(Player* player, s8 playerIndex) {
}
}
void trigger_vertical_tumble(Player* player, s8 playerIndex) {
void apply_reverse_sound_effect(Player* player, s8 playerIndex) {
clean_effect(player, playerIndex);
func_8008C310(player);
@ -1026,7 +1025,7 @@ void trigger_vertical_tumble(Player* player, s8 playerIndex) {
play_cpu_sound_effect(playerIndex, player);
}
player->triggers &= ~(VERTICAL_TUMBLE_TRIGGER | HIT_PADDLE_BOAT_TRIGGER);
player->soundEffects &= ~(REVERSE_SOUND_EFFECT | 0x80000);
player->unk_0B6 |= 0x40;
gTimerBoostTripleACombo[playerIndex] = 0;
gIsPlayerTripleAButtonCombo[playerIndex] = false;
@ -1102,7 +1101,7 @@ void apply_hit_by_item_effect(Player* player, s8 playerIndex) {
}
}
void trigger_high_tumble(Player* player, s8 playerIndex) {
void apply_hit_by_item_sound_effect(Player* player, s8 playerIndex) {
clean_effect(player, playerIndex);
func_8008C310(player);
@ -1127,7 +1126,7 @@ void trigger_high_tumble(Player* player, s8 playerIndex) {
player->effects |= HIT_BY_ITEM_EFFECT;
player->unk_0B6 |= 0x40;
player->triggers &= ~(HIT_BY_STAR_TRIGGER | HIGH_TUMBLE_TRIGGER);
player->soundEffects &= ~0x01000002;
gTimerBoostTripleACombo[playerIndex] = 0;
gIsPlayerTripleAButtonCombo[playerIndex] = false;
@ -1146,11 +1145,11 @@ void remove_hit_by_item_effect(Player* player, s8 playerIndex) {
player->unk_042 = 0;
}
void trigger_asphalt_ramp_boost(Player* player, s8 playerId) {
void apply_boost_ramp_asphalt_sound_effect(Player* player, s8 playerId) {
clean_effect(player, playerId);
player->effects |= BOOST_RAMP_ASPHALT_EFFECT;
player->triggers &= ~BOOST_RAMP_ASPHALT_TRIGGER;
player->soundEffects &= ~BOOST_RAMP_ASPHALT_SOUND_EFFECT;
player->unk_DB4.unk0 = 0;
player->unk_DB4.unk8 = 8.0f;
if (D_8015F890 != 1) {
@ -1194,11 +1193,11 @@ void remove_boost_ramp_asphalt_effect(Player* player) {
player->boostPower = 0.0f;
}
void trigger_wood_ramp_boost(Player* player, s8 playerId) {
void apply_boost_ramp_wood_sound_effect(Player* player, s8 playerId) {
clean_effect(player, playerId);
player->effects |= BOOST_RAMP_WOOD_EFFECT;
player->triggers &= ~BOOST_RAMP_WOOD_TRIGGER;
player->soundEffects &= ~BOOST_RAMP_WOOD_SOUND_EFFECT;
if (D_8015F890 != 1) {
if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) == 0)) {
@ -1392,11 +1391,11 @@ void apply_star_effect(Player* player, s8 playerIndex) {
}
// Star item
void trigger_star(Player* player, s8 playerIndex) {
void apply_star_sound_effect(Player* player, s8 playerIndex) {
clean_effect(player, playerIndex);
player->effects |= STAR_EFFECT;
player->triggers &= ~STAR_TRIGGER;
player->soundEffects &= ~STAR_SOUND_EFFECT;
gPlayerStarEffectStartTime[playerIndex] = gCourseTimer;
D_8018D900[playerIndex] = 1;
@ -1461,7 +1460,7 @@ void apply_boo_effect(Player* player, s8 playerIndex) {
}
}
void trigger_boo(Player* player, s8 playerIndex) {
void apply_boo_sound_effect(Player* player, s8 playerIndex) {
s16 temp_v1;
if ((player->type & PLAYER_HUMAN) != 0) {
@ -1477,7 +1476,7 @@ void trigger_boo(Player* player, s8 playerIndex) {
clean_effect(player, playerIndex);
player->effects |= BOO_EFFECT;
player->triggers &= ~BOO_TRIGGER;
player->soundEffects &= ~BOO_SOUND_EFFECT;
gPlayerBooEffectStartTime[playerIndex] = gCourseTimer;
gPlayerOtherScreensAlpha[playerIndex] = ALPHA_MAX;
@ -1523,8 +1522,8 @@ void func_8008FC64(Player* player, s8 arg1) {
player->alpha -= 4;
if (player->alpha < 5) {
player->alpha = ALPHA_MIN;
player->triggers &= ~LOSE_BATTLE_EFFECT;
player->triggers |= BECOME_BOMB_EFFECT;
player->soundEffects &= 0xFBFFFFFF;
player->soundEffects |= 0x08000000;
player->type |= PLAYER_UNKNOWN_0x40;
func_8008FDA8(player, arg1);
@ -1536,7 +1535,7 @@ void func_8008FCDC(Player* player, s8 playerIndex) {
player->alpha += 2;
if (player->alpha >= 0xF0) {
player->alpha = ALPHA_MAX;
player->triggers &= ~BECOME_BOMB_EFFECT;
player->soundEffects &= ~0x08000000;
}
func_80056A40(playerIndex, (u32) player->alpha);
@ -1545,7 +1544,7 @@ void func_8008FCDC(Player* player, s8 playerIndex) {
void func_8008FD4C(Player* player, UNUSED s8 arg1) {
s16 temp_v0;
player->triggers |= LOSE_BATTLE_EFFECT;
player->soundEffects |= 0x04000000;
player->unk_044 |= 0x200;
for (temp_v0 = 0; temp_v0 < 10; ++temp_v0) {
@ -1572,7 +1571,7 @@ void func_8008FDF4(Player* player, s8 playerIndex) {
player->kartHopJerk = D_800E37F0[player->characterId];
player->kartHopAcceleration = 0.0f;
player->kartHopVelocity = D_800E37D0[player->characterId];
player->triggers &= ~UNUSED_TRIGGER_0x10000;
player->soundEffects &= ~0x00100000;
player->effects |= UNKNOWN_EFFECT_0x10000000;
}

View File

@ -59,7 +59,7 @@ void func_8008D0E4(Player*, s8);
void func_8008D0FC(Player*, s8);
void func_8008D170(Player*, s8);
void func_8008D3B0(Player*, s8);
void trigger_shroom(Player*, s8);
void apply_boost_sound_effect(Player*, s8);
void apply_boost_effect(Player*);
void remove_boost_effect(Player*);
void func_8008D570(Player*, s8);
@ -69,21 +69,21 @@ void func_8008D7B0(Player*, s8);
void func_8008D8B4(Player*, s8);
void func_8008D97C(Player*);
void func_8008D9C0(Player*);
void trigger_squish(Player*, s8);
void apply_hit_sound_effect(Player*, s8);
void apply_hit_effect(Player*, s8);
void trigger_lightning_strike(Player*, s8);
void apply_hit_rotating_sound_effect(Player*, s8);
void apply_lightning_effect(Player*, s8);
void remove_lightning_effect(Player*, s8);
void func_8008E4A4(Player*, s8);
void trigger_vertical_tumble(Player*, s8);
void apply_reverse_sound_effect(Player*, s8);
void func_8008E884(Player*, s8);
void apply_hit_by_item_effect(Player*, s8);
void trigger_high_tumble(Player*, s8);
void apply_hit_by_item_sound_effect(Player*, s8);
void remove_hit_by_item_effect(Player*, s8);
void trigger_asphalt_ramp_boost(Player*, s8);
void apply_boost_ramp_asphalt_sound_effect(Player*, s8);
void apply_boost_ramp_asphalt_effect(Player*);
void remove_boost_ramp_asphalt_effect(Player*);
void trigger_wood_ramp_boost(Player*, s8);
void apply_boost_ramp_wood_sound_effect(Player*, s8);
void apply_boost_ramp_wood_effect(Player*);
void remove_boost_ramp_wood_effect(Player*);
void func_8008F104(Player*, s8);
@ -93,10 +93,10 @@ void func_8008F3F4(Player*, s8);
void func_8008F494(Player*, s8);
void func_8008F5A4(Player*, s8);
void apply_star_effect(Player*, s8);
void trigger_star(Player*, s8);
void apply_star_sound_effect(Player*, s8);
void func_8008F86C(Player*, s8);
void apply_boo_effect(Player*, s8);
void trigger_boo(Player*, s8);
void apply_boo_sound_effect(Player*, s8);
void func_8008FB30(Player*, s8);
void func_8008FC1C(Player*);
void func_8008FC64(Player*, s8);

View File

@ -954,12 +954,12 @@ void func_80029B4C(Player* player, UNUSED f32 arg1, f32 arg2, UNUSED f32 arg3) {
if (player->surfaceType == BOOST_RAMP_ASPHALT) {
if (((player->effects & BOOST_RAMP_ASPHALT_EFFECT) != BOOST_RAMP_ASPHALT_EFFECT) &&
((player->effects & 8) != 8)) {
player->triggers |= BOOST_RAMP_ASPHALT_TRIGGER;
player->soundEffects |= BOOST_RAMP_ASPHALT_SOUND_EFFECT;
}
}
if (player->surfaceType == BOOST_RAMP_WOOD) {
if (((player->effects & BOOST_RAMP_WOOD_EFFECT) != BOOST_RAMP_WOOD_EFFECT) && ((player->effects & 8) != 8)) {
player->triggers |= BOOST_RAMP_WOOD_TRIGGER;
player->soundEffects |= BOOST_RAMP_WOOD_SOUND_EFFECT;
}
}
}
@ -1039,12 +1039,12 @@ void func_8002A194(Player* player, f32 x, f32 y, f32 z) {
if (player->surfaceType == BOOST_RAMP_ASPHALT) {
if (((player->effects & BOOST_RAMP_ASPHALT_EFFECT) != BOOST_RAMP_ASPHALT_EFFECT) &&
((player->effects & 8) != 8)) {
player->triggers |= BOOST_RAMP_ASPHALT_TRIGGER;
player->soundEffects |= BOOST_RAMP_ASPHALT_SOUND_EFFECT;
}
}
if (player->surfaceType == BOOST_RAMP_WOOD) {
if (((player->effects & BOOST_RAMP_WOOD_EFFECT) != BOOST_RAMP_WOOD_EFFECT) && ((player->effects & 8) != 8)) {
player->triggers |= BOOST_RAMP_WOOD_TRIGGER;
player->soundEffects |= BOOST_RAMP_WOOD_SOUND_EFFECT;
}
}
}
@ -1085,7 +1085,7 @@ void func_8002A5F4(Vec3f arg0, f32 arg1, Vec3f arg2, f32 arg3, f32 arg4) {
void func_8002A704(Player* player, s8 playerIndex) {
player->effects |= BOOST_EFFECT;
player->triggers &= ~START_BOOST_TRIGGER;
player->soundEffects &= ~0x02000000;
if (((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) &&
((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) {
func_800C90F4(0U, (player->characterId * 0x10) + 0x29008001);
@ -1350,138 +1350,123 @@ void func_8002B218(Player* player) {
}
}
void apply_triggers(Player* player, s8 playerId, UNUSED s8 screenId) {
if ((player->triggers & HIGH_TUMBLE_TRIGGER) == HIGH_TUMBLE_TRIGGER) {
trigger_high_tumble(player, playerId);
void apply_sound_effect(Player* player, s8 playerId, UNUSED s8 screenId) {
if ((player->soundEffects & 2) == 2) {
apply_hit_by_item_sound_effect(player, playerId);
}
if ((player->triggers & LOW_TUMBLE_TRIGGER) == LOW_TUMBLE_TRIGGER) {
if ((player->soundEffects & 4) == 4) {
func_8008C528(player, playerId);
}
if ((player->triggers & HIT_BANANA_TRIGGER) == HIT_BANANA_TRIGGER) {
if ((player->soundEffects & 1) == 1) {
func_8008CDC0(player, playerId);
}
if ((player->triggers & SHROOM_TRIGGER) == SHROOM_TRIGGER) {
trigger_shroom(player, playerId);
if ((player->soundEffects & BOOST_SOUND_EFFECT) == BOOST_SOUND_EFFECT) {
apply_boost_sound_effect(player, playerId);
}
if ((player->triggers & START_BOOST_TRIGGER) == START_BOOST_TRIGGER) {
if ((player->soundEffects & 0x02000000) == 0x02000000) {
func_8002A704(player, playerId);
}
if ((player->triggers & UNUSED_TRIGGER_0x1000) == UNUSED_TRIGGER_0x1000) {
if ((player->soundEffects & 0x1000) == 0x1000) {
func_8008D570(player, playerId);
}
if ((player->triggers & UNUSED_TRIGGER_0x20000) == UNUSED_TRIGGER_0x20000) {
if ((player->soundEffects & 0x20000) == 0x20000) {
func_8008D7B0(player, playerId);
}
if ((player->triggers & THWOMP_SQUISH_TRIGGER) == THWOMP_SQUISH_TRIGGER) {
trigger_squish(player, playerId);
if ((player->soundEffects & HIT_SOUND_EFFECT) == HIT_SOUND_EFFECT) {
apply_hit_sound_effect(player, playerId);
}
if ((player->triggers & LIGHTNING_STRIKE_TRIGGER) == LIGHTNING_STRIKE_TRIGGER) {
trigger_lightning_strike(player, playerId);
if ((player->soundEffects & HIT_ROTATING_SOUND_EFFECT) == HIT_ROTATING_SOUND_EFFECT) {
apply_hit_rotating_sound_effect(player, playerId);
}
if ((player->triggers & SPINOUT_TRIGGER) == SPINOUT_TRIGGER) {
if ((player->soundEffects & 0x200000) == 0x200000) {
func_8008C73C(player, playerId);
}
if ((player->triggers & VERTICAL_TUMBLE_TRIGGER) == VERTICAL_TUMBLE_TRIGGER) {
trigger_vertical_tumble(player, playerId);
if ((player->soundEffects & REVERSE_SOUND_EFFECT) == REVERSE_SOUND_EFFECT) {
apply_reverse_sound_effect(player, playerId);
}
if ((player->triggers & HIT_BY_STAR_TRIGGER) == HIT_BY_STAR_TRIGGER) {
trigger_high_tumble(player, playerId);
if ((player->soundEffects & HIT_BY_ITEM_SOUND_EFFECT) == HIT_BY_ITEM_SOUND_EFFECT) {
apply_hit_by_item_sound_effect(player, playerId);
}
if ((player->triggers & BOOST_RAMP_ASPHALT_TRIGGER) == BOOST_RAMP_ASPHALT_TRIGGER) {
trigger_asphalt_ramp_boost(player, playerId);
if ((player->soundEffects & BOOST_RAMP_ASPHALT_SOUND_EFFECT) == BOOST_RAMP_ASPHALT_SOUND_EFFECT) {
apply_boost_ramp_asphalt_sound_effect(player, playerId);
}
if ((player->triggers & BOOST_RAMP_WOOD_TRIGGER) == BOOST_RAMP_WOOD_TRIGGER) {
trigger_wood_ramp_boost(player, playerId);
if ((player->soundEffects & BOOST_RAMP_WOOD_SOUND_EFFECT) == BOOST_RAMP_WOOD_SOUND_EFFECT) {
apply_boost_ramp_wood_sound_effect(player, playerId);
}
if ((player->triggers & STAR_TRIGGER) == STAR_TRIGGER) {
trigger_star(player, playerId);
if ((player->soundEffects & STAR_SOUND_EFFECT) == STAR_SOUND_EFFECT) {
apply_star_sound_effect(player, playerId);
}
if ((player->triggers & BOO_TRIGGER) == BOO_TRIGGER) {
trigger_boo(player, playerId);
if ((player->soundEffects & BOO_SOUND_EFFECT) == BOO_SOUND_EFFECT) {
apply_boo_sound_effect(player, playerId);
}
if (player->triggers & DRIVING_SPINOUT_TRIGGER) {
if (player->soundEffects & 0x80) {
func_8008D0FC(player, playerId);
}
if (player->triggers & HIT_PADDLE_BOAT_TRIGGER) {
trigger_vertical_tumble(player, playerId);
if (player->soundEffects & 0x80000) {
apply_reverse_sound_effect(player, playerId);
}
}
void func_8002B5C0(Player* player, UNUSED s8 playerId, UNUSED s8 screenId) {
if (((player->unk_0CA & 8) != 0) || ((player->unk_0CA & 2) != 0)) {
player->triggers &= ALL_TRIGGERS & ~(HIT_TRIGGERS | ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
player->soundEffects &= 0xFE1D0478;
}
// Green shell
if ((player->effects & 0x400) == 0x400) {
player->triggers &= ALL_TRIGGERS & ~(ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
player->soundEffects &= 0xFF5D457E;
}
// Spinout (banana or driving)
if (((player->effects & 0x80) == 0x80) || ((player->effects & 0x40) == 0x40)) {
player->triggers &= (ALL_TRIGGERS & ~(ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS)) | UNUSED_TRIGGER_0x20000;
player->soundEffects &= 0xFF5F457E;
}
// Near spinout (banana)
if ((player->effects & 0x800) == 0x800) {
player->triggers &= ALL_TRIGGERS & ~(ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
player->soundEffects &= 0xFF5D457E;
}
if ((player->unk_044 & 0x4000) != 0) {
player->triggers &= ALL_TRIGGERS & ~(ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
player->soundEffects &= 0xFF5D457E;
}
//unclear
if ((player->effects & 0x80000) == 0x80000) {
player->triggers &= ALL_TRIGGERS & ~((HIT_TRIGGERS ^ LIGHTNING_STRIKE_TRIGGER) | ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
player->soundEffects &= 0xFE1D4478;
}
//unclear
if ((player->effects & 0x800000) == 0x800000) {
player->triggers &= ALL_TRIGGERS & ~(HIT_TRIGGERS | ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
player->soundEffects &= 0xFE1D0478;
}
//squished
if ((player->effects & HIT_EFFECT) == HIT_EFFECT) {
player->triggers &= (ALL_TRIGGERS & ~(HIT_TRIGGERS | ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS)) | THWOMP_SQUISH_TRIGGER;
player->soundEffects &= 0xFE1D0578;
}
//explosion crash
if ((player->effects & UNKNOWN_EFFECT_0x1000000) == UNKNOWN_EFFECT_0x1000000) {
player->triggers &= ALL_TRIGGERS & ~((HIT_TRIGGERS ^ LIGHTNING_STRIKE_TRIGGER) | ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
player->soundEffects &= 0xFE1D4478;
}
// hit by star or red shell
if ((player->effects & HIT_BY_ITEM_EFFECT) == HIT_BY_ITEM_EFFECT) {
player->triggers &= ALL_TRIGGERS & ~((HIT_TRIGGERS ^ LIGHTNING_STRIKE_TRIGGER) | ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
player->soundEffects &= 0xFE1D4478;
}
// boost asphalt
if ((player->effects & BOOST_RAMP_ASPHALT_EFFECT) == BOOST_RAMP_ASPHALT_EFFECT) {
player->triggers &= ALL_TRIGGERS & ~(HIT_TRIGGERS | ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
player->soundEffects &= 0xFE1D0478;
}
// boost ramp
if ((player->effects & BOOST_RAMP_WOOD_EFFECT) == BOOST_RAMP_WOOD_EFFECT) {
player->triggers &= ALL_TRIGGERS & ~(HIT_TRIGGERS | ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
player->soundEffects &= 0xFE1D0478;
}
// Terrain tumble
if ((player->effects & UNKNOWN_EFFECT_0x10000) == UNKNOWN_EFFECT_0x10000) {
player->triggers &= ALL_TRIGGERS & ~(HIT_TRIGGERS | ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
player->soundEffects &= 0xFE1D0478;
}
// star
if ((player->effects & STAR_EFFECT) == STAR_EFFECT) {
player->triggers &= ALL_TRIGGERS & ~(HIT_TRIGGERS | SHROOM_TRIGGER | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
player->soundEffects &= 0xFE9D8478;
}
// boo
if ((player->effects & BOO_EFFECT) == BOO_EFFECT) {
player->triggers &= ALL_TRIGGERS & ~(HIT_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
player->soundEffects &= 0xFE9D8678;
}
// early start spinout
if ((player->effects & 0x4000) == 0x4000) {
player->triggers &= ALL_TRIGGERS & ~(ANY_BOOST_TRIGGERS | SPINOUT_TRIGGER | STATE_TRANSITION_TRIGGERS);
player->soundEffects &= 0xFF5D45FF;
}
// CPU_FAST_EFFECTS
if ((player->effects & 0x20000) == 0x20000) {
player->triggers &= ALL_TRIGGERS & ~(HIT_TRIGGERS | ANY_BOOST_TRIGGERS | RACING_SPINOUT_TRIGGERS | STATE_TRANSITION_TRIGGERS);
player->soundEffects &= 0xFE1D0478;
}
}
void func_8002B830(Player* player, s8 playerId, s8 screenId) {
if (player->triggers != 0) {
if (player->soundEffects != 0) {
func_8002B5C0(player, playerId, screenId);
}
if (player->triggers != 0) {
apply_triggers(player, playerId, screenId);
if (player->soundEffects != 0) {
apply_sound_effect(player, playerId, screenId);
}
if ((player->unk_044 & 0x400) != 0) {
func_800911B4(player, playerId);
@ -1995,10 +1980,10 @@ void apply_effect(Player* player, s8 playerIndex, s8 arg2) {
player_decelerate_alternative(player, 10.0f);
}
if (D_800DC510 != 5) {
if (player->triggers & LOSE_BATTLE_EFFECT) {
if (player->soundEffects & 0x04000000) {
func_8008FC64(player, playerIndex);
}
if (player->triggers & BECOME_BOMB_EFFECT) {
if (player->soundEffects & 0x08000000) {
func_8008FCDC(player, playerIndex);
}
}
@ -3334,10 +3319,9 @@ void player_accelerate_alternative(Player* player) {
player->unk_08C = (player->currentSpeed * player->currentSpeed) / 25.0f;
}
player->unk_044 |= 0x20;
// Hacky way to check for START_SPINOUT_TRIGGER
if ((player->triggers * 8) < 0) {
if ((player->soundEffects * 8) < 0) {
func_8008F104(player, player_index);
player->triggers &= ~START_SPINOUT_TRIGGER;
player->soundEffects &= 0xEFFFFFFF;
}
}
@ -3359,10 +3343,9 @@ void player_decelerate_alternative(Player* player, f32 speed) {
player->unk_08C = (player->currentSpeed * player->currentSpeed) / 25.0f;
}
player->unk_044 &= 0xFFDF;
// Hacky way to check for START_SPINOUT_TRIGGER
if ((player->triggers * 8) < 0) {
if ((player->soundEffects * 8) < 0) {
func_8008F104(player, player_index);
player->triggers &= ~START_SPINOUT_TRIGGER;
player->soundEffects &= 0xEFFFFFFF;
}
}
@ -3602,11 +3585,11 @@ void player_accelerate_during_start_sequence(Player* player) {
var_v0 = 8;
}
if ((time_delta < var_v0) && ((player->unk_044 & 0x20) != 0x20)) {
player->triggers |= START_BOOST_TRIGGER;
player->soundEffects |= 0x02000000;
} else if ((player->topSpeed * 0.9f) <= player->currentSpeed) {
if ((player->triggers & START_BOOST_TRIGGER) != START_BOOST_TRIGGER) {
player->triggers |= START_SPINOUT_TRIGGER;
player->triggers &= ~START_BOOST_TRIGGER;
if ((player->soundEffects & 0x02000000) != 0x02000000) {
player->soundEffects |= 0x10000000;
player->soundEffects &= ~0x02000000;
}
}
}
@ -3626,9 +3609,9 @@ void player_decelerate_during_start_sequence(Player* player, f32 speedReduction)
player->currentSpeed = player->topSpeed;
}
if ((f64) player->currentSpeed <= (player->topSpeed * 0.7)) {
player->triggers &= ~START_SPINOUT_TRIGGER;
player->soundEffects &= ~0x10000000;
}
player->triggers &= ~START_BOOST_TRIGGER;
player->soundEffects &= ~0x02000000;
player->unk_044 &= ~0x0020;
player->unk_098 = (player->currentSpeed * player->currentSpeed) / 25.0f;
}
@ -3877,7 +3860,7 @@ void func_80033AE0(Player* player, struct Controller* controller, s8 arg2) {
(!(player->effects & 8))) &&
(((player->speed / 18.0f) * 216.0f) >= 40.0f)) &&
(player->unk_204 == 0)) {
player->triggers |= DRIVING_SPINOUT_TRIGGER;
player->soundEffects |= 0x80;
}
}
if (((s32) player->tyres[BACK_RIGHT].surfaceType) < 0xF) {

View File

@ -45,7 +45,7 @@ void func_8002AE30(void);
void func_8002AE38(Player*, s8, f32, f32, f32, f32);
void func_8002B218(Player*);
void apply_triggers(Player*, s8, s8);
void apply_sound_effect(Player*, s8, s8);
void func_8002B5C0(Player*, s8, s8);
void func_8002B830(Player*, s8, s8);
void func_8002B8A4(Player*, Player*);

View File

@ -1658,13 +1658,13 @@ bool collision_yoshi_egg(Player* player, struct YoshiValleyEgg* egg) {
func_800C98B8(player->pos, player->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x10));
func_800C90F4(player - gPlayerOne, (player->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x0D));
} else {
trigger_squish(player, player - gPlayerOne);
apply_hit_sound_effect(player, player - gPlayerOne);
if ((gModeSelection == TIME_TRIALS) && ((player->type & PLAYER_CPU) == 0)) {
gPostTTReplayCannotSave = 1;
}
}
} else {
trigger_squish(player, player - gPlayerOne);
apply_hit_sound_effect(player, player - gPlayerOne);
}
return true;
@ -1862,7 +1862,7 @@ void destroy_destructable_actor(struct Actor* actor) {
break;
case HELD_BANANA:
player = &gPlayers[banana->playerId];
player->triggers &= ~DRAG_ITEM_EFFECT;
player->soundEffects &= ~0x00040000;
/* fallthrough */
case BANANA_ON_GROUND:
banana->flags = -0x8000;
@ -1957,7 +1957,7 @@ void destroy_destructable_actor(struct Actor* actor) {
fakeItemBox = (struct FakeItemBox*) actor;
player = &gPlayers[(s16) fakeItemBox->playerId];
if (fakeItemBox->state == HELD_FAKE_ITEM_BOX) {
player->triggers &= ~DRAG_ITEM_EFFECT;
player->soundEffects &= ~0x00040000;
}
fakeItemBox->state = DESTROYED_FAKE_ITEM_BOX;
fakeItemBox->flags = -0x8000;
@ -2080,7 +2080,7 @@ void evaluate_collision_between_player_actor(Player* player, struct Actor* actor
if (player->effects & (BOO_EFFECT | 0x8C0)) {
break;
}
if (player->triggers & HIT_BANANA_TRIGGER) {
if (player->soundEffects & 1) {
break;
}
temp_v1 = actor->rot[0];
@ -2088,7 +2088,7 @@ void evaluate_collision_between_player_actor(Player* player, struct Actor* actor
(query_collision_player_vs_actor_item(player, actor) != COLLISION)) {
break;
}
player->triggers |= HIT_BANANA_TRIGGER;
player->soundEffects |= 1;
owner = &gPlayers[temp_v1];
if (owner->type & 0x4000) {
if (actor->flags & 0xF) {
@ -2109,7 +2109,7 @@ void evaluate_collision_between_player_actor(Player* player, struct Actor* actor
if (player->effects & 0x80000400) {
break;
}
if (player->triggers & LOW_TUMBLE_TRIGGER) {
if (player->soundEffects & 4) {
break;
}
temp_v1 = actor->rot[2];
@ -2117,7 +2117,7 @@ void evaluate_collision_between_player_actor(Player* player, struct Actor* actor
(query_collision_player_vs_actor_item(player, actor) != COLLISION)) {
break;
}
player->triggers |= LOW_TUMBLE_TRIGGER;
player->soundEffects |= 4;
func_800C98B8(player->pos, player->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x10));
owner = &gPlayers[temp_v1];
if ((owner->type & 0x4000) && (temp_lo != temp_v1)) {
@ -2126,7 +2126,7 @@ void evaluate_collision_between_player_actor(Player* player, struct Actor* actor
destroy_destructable_actor(actor);
break;
case ACTOR_BLUE_SPINY_SHELL:
if (player->triggers & HIGH_TUMBLE_TRIGGER) {
if (player->soundEffects & 2) {
break;
}
temp_v1 = actor->rot[2];
@ -2135,7 +2135,7 @@ void evaluate_collision_between_player_actor(Player* player, struct Actor* actor
break;
}
if (!(player->effects & BOO_EFFECT)) {
player->triggers |= HIGH_TUMBLE_TRIGGER;
player->soundEffects |= 2;
func_800C98B8(player->pos, player->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x10));
}
owner = &gPlayers[temp_v1];
@ -2151,7 +2151,7 @@ void evaluate_collision_between_player_actor(Player* player, struct Actor* actor
if (player->effects & UNKNOWN_EFFECT_0x1000000) {
break;
}
if (player->triggers & HIGH_TUMBLE_TRIGGER) {
if (player->soundEffects & 2) {
break;
}
temp_v1 = actor->rot[2];
@ -2160,7 +2160,7 @@ void evaluate_collision_between_player_actor(Player* player, struct Actor* actor
break;
}
if (!(player->effects & BOO_EFFECT)) {
player->triggers |= HIGH_TUMBLE_TRIGGER;
player->soundEffects |= 2;
func_800C98B8(player->pos, player->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x10));
}
owner = &gPlayers[temp_v1];
@ -2205,7 +2205,7 @@ void evaluate_collision_between_player_actor(Player* player, struct Actor* actor
if (player->effects & STAR_EFFECT) {
actor->velocity[1] = 10.0f;
} else {
trigger_squish(player, player - gPlayerOne);
apply_hit_sound_effect(player, player - gPlayerOne);
}
}
}
@ -2220,7 +2220,7 @@ void evaluate_collision_between_player_actor(Player* player, struct Actor* actor
(query_collision_player_vs_actor_item(player, actor) != COLLISION)) {
break;
}
player->triggers |= VERTICAL_TUMBLE_TRIGGER;
player->soundEffects |= REVERSE_SOUND_EFFECT;
owner = &gPlayers[temp_v1];
if (owner->type & 0x4000) {
if (actor->flags & 0xF) {
@ -2235,7 +2235,7 @@ void evaluate_collision_between_player_actor(Player* player, struct Actor* actor
}
}
if (actor->state == 0) {
owner->triggers &= ~DRAG_ITEM_EFFECT;
owner->soundEffects &= ~0x00040000;
}
}
actor->state = 2;

View File

@ -293,7 +293,7 @@ void update_actor_banana_bunch(struct BananaBunchParent* banana_bunch) {
}
if (someCount == 0) {
destroy_actor((struct Actor*) banana_bunch);
owner->triggers &= ~DRAG_ITEM_EFFECT;
owner->soundEffects &= ~HOLD_BANANA_SOUND_EFFECT;
} else if ((owner->type & 0x4000) != 0) {
controller = &gControllers[banana_bunch->playerId];
if ((controller->buttonPressed & Z_TRIG) != 0) {
@ -525,7 +525,7 @@ s32 use_banana_bunch_item(Player* player) {
bananaBunch = (struct BananaBunchParent*) &gActorList[actorIndex];
bananaBunch->state = 0;
bananaBunch->playerId = player - gPlayerOne;
player->triggers |= DRAG_ITEM_EFFECT;
player->soundEffects |= HOLD_BANANA_SOUND_EFFECT;
return actorIndex;
}
@ -803,7 +803,7 @@ s32 use_fake_itembox_item(Player* player) {
itemBox = (struct FakeItemBox*) &gActorList[actorIndex];
itemBox->playerId = (player - gPlayerOne);
itemBox->state = HELD_FAKE_ITEM_BOX;
player->triggers |= DRAG_ITEM_EFFECT;
player->soundEffects |= HOLD_BANANA_SOUND_EFFECT;
return actorIndex;
}
@ -850,7 +850,7 @@ s32 use_banana_item(Player* player) {
banana->playerId = playerId;
banana->state = HELD_BANANA;
banana->unk_04 = 0x0014;
player->triggers |= DRAG_ITEM_EFFECT;
player->soundEffects |= HOLD_BANANA_SOUND_EFFECT;
return actorIndex;
}
@ -872,7 +872,7 @@ void use_thunder_item(Player* player) {
for (index = 0; index < NUM_PLAYERS; index++) {
otherPlayer = &gPlayers[index];
if (player != otherPlayer) {
otherPlayer->triggers |= LIGHTNING_STRIKE_TRIGGER;
otherPlayer->soundEffects |= HIT_ROTATING_SOUND_EFFECT;
}
}
}
@ -898,22 +898,22 @@ void player_use_item(Player* player) {
use_banana_bunch_item(player);
break;
case ITEM_MUSHROOM:
player->triggers |= SHROOM_TRIGGER;
player->soundEffects |= BOOST_SOUND_EFFECT;
break;
case ITEM_DOUBLE_MUSHROOM:
player->triggers |= SHROOM_TRIGGER;
player->soundEffects |= BOOST_SOUND_EFFECT;
break;
case ITEM_TRIPLE_MUSHROOM:
player->triggers |= SHROOM_TRIGGER;
player->soundEffects |= BOOST_SOUND_EFFECT;
break;
case ITEM_SUPER_MUSHROOM:
player->triggers |= SHROOM_TRIGGER;
player->soundEffects |= BOOST_SOUND_EFFECT;
break;
case ITEM_BOO:
player->triggers |= BOO_TRIGGER;
player->soundEffects |= BOO_SOUND_EFFECT;
break;
case ITEM_STAR:
player->triggers |= STAR_TRIGGER;
player->soundEffects |= STAR_SOUND_EFFECT;
break;
case ITEM_THUNDERBOLT:
use_thunder_item(player);

View File

@ -565,7 +565,7 @@ void func_8028EF28(void) {
}
D_800DC510 = 5;
i = gPlayerPositionLUT[1];
gPlayers[i].triggers |= SPINOUT_TRIGGER;
gPlayers[i].soundEffects |= 0x200000;
gPlayers[i].type |= PLAYER_CPU;
func_800CA118((u8) i);
break;
@ -583,7 +583,7 @@ void func_8028EF28(void) {
if (*(gNmiUnknown2 + i * 3 + 2) > 99) {
*(gNmiUnknown2 + i * 3 + 2) = 99;
}
gPlayers[i].triggers |= SPINOUT_TRIGGER;
gPlayers[i].soundEffects |= 0x200000;
gPlayers[i].type |= PLAYER_CPU;
func_800CA118((u8) i);
}
@ -598,7 +598,7 @@ void func_8028EF28(void) {
if (currentPosition == 2) {
D_800DC510 = 5;
i = gPlayerPositionLUT[3];
gPlayers[i].triggers |= SPINOUT_TRIGGER;
gPlayers[i].soundEffects |= 0x200000;
gPlayers[i].type |= PLAYER_CPU;
func_800CA118((u8) i);
}
@ -1138,22 +1138,22 @@ void func_802903D8(Player* playerOne, Player* playerTwo) {
func_800C9060((playerTwo - gPlayerOne), 0x19008001U);
return;
} else {
playerTwo->triggers |= VERTICAL_TUMBLE_TRIGGER;
playerTwo->soundEffects |= REVERSE_SOUND_EFFECT;
func_8008FC1C(playerOne);
func_800C9060((playerTwo - gPlayerOne), 0x19008001U);
}
} else if (playerTwo->type & PLAYER_UNKNOWN_0x40) {
playerOne->triggers |= VERTICAL_TUMBLE_TRIGGER;
playerOne->soundEffects |= REVERSE_SOUND_EFFECT;
func_8008FC1C(playerTwo);
func_800C9060(playerOne - gPlayerOne, 0x19008001U);
return;
}
if (playerOne->effects & 0x200) {
if (!(playerTwo->effects & 0x200)) {
playerTwo->triggers |= HIT_BY_STAR_TRIGGER;
playerTwo->soundEffects |= HIT_BY_ITEM_SOUND_EFFECT;
}
} else if (playerTwo->effects & 0x200) {
playerOne->triggers |= HIT_BY_STAR_TRIGGER;
playerOne->soundEffects |= HIT_BY_ITEM_SOUND_EFFECT;
} else {
playerOne->effects |= 0x8000;
playerTwo->effects |= 0x8000;

View File

@ -1502,8 +1502,8 @@ void render_kart(Player* player, s8 playerId, s8 arg2, s8 flipOffset) {
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
}
} else if (((player->unk_0CA & 4) == 4) || (player->triggers & BECOME_BOMB_EFFECT) ||
(player->triggers & LOSE_BATTLE_EFFECT)) {
} else if (((player->unk_0CA & 4) == 4) || (player->soundEffects & 0x08000000) ||
(player->soundEffects & 0x04000000)) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxKart[playerId + (arg2 * 8)]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, common_setting_render_character);

View File

@ -156,7 +156,7 @@ void spawn_player(Player* player, s8 playerIndex, f32 startingRow, f32 startingC
player->unk_DAC = 0.0f;
player->unk_044 = 0;
player->unk_046 = 0;
player->triggers = 0;
player->soundEffects = 0;
player->alpha = ALPHA_MAX;
player->unk_206 = 0;

View File

@ -5981,7 +5981,7 @@ void func_80080B28(s32 objectIndex, s32 playerId) {
temp_s0 = &gPlayerOne[playerId];
if (is_obj_flag_status_active(objectIndex, 0x00000200) != 0) {
if (!(temp_s0->triggers & THWOMP_SQUISH_TRIGGER)) {
if (!(temp_s0->soundEffects & 0x100)) {
temp_f0 = func_80088F54(objectIndex, temp_s0);
if ((temp_f0 <= 9.0) && !(temp_s0->effects & 0x04000000) &&
(has_collided_horizontally_with_player(objectIndex, temp_s0) != 0)) {
@ -6012,7 +6012,7 @@ void func_80080B28(s32 objectIndex, s32 playerId) {
func_800722A4(objectIndex, 2);
temp_s0->unk_040 = (s16) objectIndex;
temp_s0->unk_046 |= 2;
temp_s0->triggers |= THWOMP_SQUISH_TRIGGER;
temp_s0->soundEffects |= 0x100;
func_80088FF0(temp_s0);
}
}
@ -6029,7 +6029,7 @@ void func_80080DE4(s32 arg0) {
player = gPlayerOne;
for (var_v1 = 0; var_v1 < NUM_PLAYERS; var_v1++, player++) {
if (arg0 == player->unk_040) {
player->triggers &= ~THWOMP_SQUISH_TRIGGER;
player->soundEffects &= ~0x100;
player->unk_040 = -1;
}
}
@ -6397,7 +6397,7 @@ void func_80081D34(s32 objectIndex) {
if (player->effects & 0x200) {
func_800C9060(playerIndex, 0x1900A046U);
} else {
player->triggers |= HIGH_TUMBLE_TRIGGER;
player->soundEffects |= 2;
}
object->direction_angle[1] = var_s4->rot[1];
object->velocity[1] = (player->speed / 2) + 3.0;