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rename in code_8001F980.c (#456)
* some renames * Update code_8001F980.c
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@@ -2177,7 +2177,7 @@ void func_8002D028(Player *player, s8 arg1) {
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temp_f18 = sqrtf((sp4C[0] - player->pos[0]) * (sp4C[0] - player->pos[0])+ (sp4C[2] - player->pos[2]) * (sp4C[2] - player->pos[2]));
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if (temp_f18 <= 8.0f) {
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func_800224F0(&player->unk_02C[1], -0x8000, 0x016C);
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adjust_angle(&player->unk_02C[1], -0x8000, 0x016C);
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if ((player->unk_02C[1] < (-0x7F41)) || (player->unk_02C[1] > 0x7F41)) {
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player->type &= ~0x0200;
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}
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