mirror of
https://github.com/n64decomp/mk64
synced 2026-07-02 03:10:22 -04:00
move actors code in actors folder and rename thing related to actor (#584)
* Move actors into their folders * Renamings and documentation
This commit is contained in:
+13
-11
@@ -83,13 +83,15 @@ s32 D_8015F5A0;
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s32 D_8015F5A4;
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s32 code_800029B0_bss_pad[48];
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Vtx *vtxBuffer[32];
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s16 D_8015F6E8;
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s16 D_8015F6EA;
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s16 D_8015F6EC; // s16 or u16?
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s16 D_8015F6EE;
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s16 D_8015F6F0;
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s16 D_8015F6F2;
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s16 gCourseMaxX;
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s16 gCourseMinX;
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s16 gCourseMaxY; // s16 or u16?
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s16 gCourseMinY;
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s16 gCourseMaxZ;
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s16 gCourseMinZ;
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s16 D_8015F6F4;
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s16 D_8015F6F6;
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@@ -210,7 +212,7 @@ void setup_race(void) {
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func_802A74BC();
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func_802A4D18();
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func_80091FA4();
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func_8029E158();
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init_actors_and_load_textures();
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if (gModeSelection != BATTLE) {
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D_8015F8D0[1] = (f32) (D_80164490->posY - 15);;
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@@ -320,7 +322,7 @@ void func_80003040(void) {
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case COURSE_YOSHI_VALLEY:
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vec3f_set(position, -2300.0f, 0.0f, 634.0f);
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position[0] *= gCourseDirection;
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addActorToEmptySlot(position, rotation, velocity, ACTOR_YOSHI_VALLEY_EGG);
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add_actor_to_empty_slot(position, rotation, velocity, ACTOR_YOSHI_EGG);
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break;
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case COURSE_MOO_MOO_FARM:
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dma_textures(gTextureTrees4Left, 0x3E8, 0x800);
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@@ -353,11 +355,11 @@ void func_80003040(void) {
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break;
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case COURSE_WARIO_STADIUM:
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vec3f_set(position, -131.0f, 83.0f, 286.0f);
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addActorToEmptySlot(position, rotation, velocity, ACTOR_WARIO_SIGN);
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add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
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vec3f_set(position, -2353.0f, 72.0f, -1608.0f);
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addActorToEmptySlot(position, rotation, velocity, ACTOR_WARIO_SIGN);
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add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
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vec3f_set(position, -2622.0f, 79.0f, 739.0f);
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addActorToEmptySlot(position, rotation, velocity, ACTOR_WARIO_SIGN);
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add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
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// d_course_wario_stadium_packed_dl_C50
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find_vtx_and_set_colours(0x07000C50, 0x64, 0xFF, 0xFF, 0xFF);
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// d_course_wario_stadium_packed_dl_BD8
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