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https://github.com/n64decomp/mk64
synced 2026-08-19 13:23:37 -04:00
some define comment and replace number by const (#469)
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+11
-11
@@ -1546,7 +1546,7 @@ block_25:
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func_80008F38(playerId);
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func_80011AE4(playerId);
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*(&D_801642DE + (playerId * 0x10)) = 0;
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if ((D_8016348C == 0) && !(player->type & 0x800)) {
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if ((D_8016348C == 0) && !(player->type & PLAYER_CINEMATIC_MODE)) {
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sp30 = var_a3;
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sp34 = var_t0;
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temp_f0_2 = func_80009258(playerId, sp38, sp44, (u16 *) var_a3);
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@@ -6219,7 +6219,7 @@ void func_80013F7C(s32 playerId, Player *player, VehicleStuff *vehicle, f32 arg3
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if ((temp_f0 > -20.0) && (temp_f0 < 20.0)) {
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temp_f0_2 = (f64) temp_f24;
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if ((temp_f0_2 > -100.0) && (temp_f0_2 < 100.0) && (func_80006018(temp_f12, temp_f14, var_s0->velocity[0], var_s0->velocity[2], arg3, arg4, spC4, spBC) == (s32) 1U)) {
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player->statusEffects |= 0x400000;
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player->statusEffects |= REVERSE_EFFECT;
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}
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}
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}
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@@ -8821,7 +8821,7 @@ void func_8001AC10(s32 playerId) {
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struct BananaBunchParent *bananaBunchParent;
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player = &gPlayerOne[playerId];
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if (((gModeSelection != ((s32) 1)) && (((u16) D_801646CC) != ((u16) 1))) && (!(player->type & 0x800))) {
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if (((gModeSelection != ((s32) 1)) && (((u16) D_801646CC) != ((u16) 1))) && (!(player->type & PLAYER_CINEMATIC_MODE))) {
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temp_s0 = &D_801642D8[playerId];
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switch (temp_s0->unk_00) {
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case 0:
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@@ -8857,7 +8857,7 @@ void func_8001AC10(s32 playerId) {
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} else if (temp_s0->unk_00 == 1) {
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temp_s0->actorIndex = use_banana_item(player);
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if ((temp_s0->actorIndex >= 0) && (temp_s0->actorIndex < 0x64)) {
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player->statusEffects |= 0x40000;
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player->statusEffects |= HOLD_BANANA_EFFECT;
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temp_s0->unk_00 = 2;
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temp_s0->unk_04 = 0;
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temp_s0->unk_06 += 1;
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@@ -8903,7 +8903,7 @@ void func_8001AC10(s32 playerId) {
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if ((temp_s0->actorIndex >= 0) && (temp_s0->actorIndex < 0x64)) {
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banana = (struct BananaActor*)&gActorList[temp_s0->actorIndex];
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banana->state = 4;
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player->statusEffects |= 0x40000;
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player->statusEffects |= HOLD_BANANA_EFFECT;
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temp_s0->unk_00 = 0x0023;
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temp_s0->unk_04 = 0;
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temp_s0->unk_06 += 1;
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@@ -9179,7 +9179,7 @@ void func_8001AC10(s32 playerId) {
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break;
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case 25:
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player->statusEffects |= 0x2000;
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player->statusEffects |= STAR_EFFECT;
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temp_s0->unk_00 = 0x001A;
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temp_s0->unk_04 = 0;
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temp_s0->unk_06 += 1;
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@@ -9193,7 +9193,7 @@ void func_8001AC10(s32 playerId) {
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break;
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case 27:
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player->statusEffects |= 0x800;
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player->statusEffects |= BOO_EFFECT;
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temp_s0->unk_00 = 0x001C;
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temp_s0->unk_04 = 0;
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temp_s0->unk_06 += 1;
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@@ -9207,7 +9207,7 @@ void func_8001AC10(s32 playerId) {
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break;
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case 29:
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player->statusEffects |= 0x200;
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player->statusEffects |= BOOST_EFFECT;
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temp_s0->unk_00 = 0;
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temp_s0->unk_04 = 0;
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temp_s0->unk_06 += 1;
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@@ -9215,7 +9215,7 @@ void func_8001AC10(s32 playerId) {
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case 30:
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if (temp_s0->unk_04 >= 0x3D) {
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player->statusEffects |= 0x200;
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player->statusEffects |= BOOST_EFFECT;
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temp_s0->unk_00 = 0x001D;
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temp_s0->unk_04 = 0;
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}
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@@ -9223,7 +9223,7 @@ void func_8001AC10(s32 playerId) {
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case 31:
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if (temp_s0->unk_04 >= 0x3D) {
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player->statusEffects |= 0x200;
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player->statusEffects |= BOOST_EFFECT;
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temp_s0->unk_00 = 0x001E;
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temp_s0->unk_04 = 0;
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}
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@@ -9237,7 +9237,7 @@ void func_8001AC10(s32 playerId) {
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case 33:
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if ((((s16) temp_s0->unk_04) % 60) == 0) {
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player->statusEffects |= 0x200;
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player->statusEffects |= BOOST_EFFECT;
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if (temp_s0->unk_0E < temp_s0->unk_04) {
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temp_s0->unk_00 = 0;
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temp_s0->unk_04 = 0;
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