mirror of
https://github.com/n64decomp/mk64
synced 2026-07-11 13:48:45 -04:00
update clang and add action (#664)
* update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
+77
-78
@@ -7,8 +7,7 @@
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#define OBJECT_LIST_SIZE 0x226
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#define SOME_OBJECT_INDEX_LIST_SIZE 32
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typedef struct
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{
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typedef struct {
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/* 0x00 */ f32 sizeScaling;
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/* 0x04 */ Vec3f pos;
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/* 0x10 */ Vec3f origin_pos;
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@@ -23,20 +22,20 @@ typedef struct
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/* 0x54 */ s32 status;
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/* 0x58 */ s32 unk_058;
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/* 0x5C */ s32 unk_05C;
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/* 0x60 */ u8 *activeTLUT;
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/* 0x64 */ u8 *activeTexture;
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/* 0x60 */ u8* activeTLUT;
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/* 0x64 */ u8* activeTexture;
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/**
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* "list" is something of a misnomer for the names here
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* they can be pointers to just 1 tlut/texture, but it is common for one or the other
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* to be a pointer to an array of tluts/textures.
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**/
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/* 0x68 */ u8 *tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
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/* 0x6C */ u8 *textureList;
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/* 0x70 */ Gfx *model;
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/* 0x74 */ Vtx *vertex;
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/* 0x78 */ s8 unk_078[0x04];
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/* 0x7C */ SplineControlPoint *controlPoints;
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/* 0x80 */ SplineData *spline;
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**/
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/* 0x68 */ u8* tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
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/* 0x6C */ u8* textureList;
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/* 0x70 */ Gfx* model;
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/* 0x74 */ Vtx* vertex;
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/* 0x78 */ s8 unk_078[0x04];
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/* 0x7C */ SplineControlPoint* controlPoints;
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/* 0x80 */ SplineData* spline;
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/* 0x84 */ s16 unk_084[0xA];
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/* 0x98 */ u16 timer;
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/* 0x9A */ u16 unk_09A;
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@@ -57,34 +56,33 @@ typedef struct
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/* 0xC4 */ u16 unk_0C4;
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/* 0xC6 */ u16 unk_0C6;
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/* 0xC8 */ u16 boundingBoxSize;
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/* 0xCA */ s8 unk_0CA;
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/* 0xCB */ s8 unk_0CB;
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/* 0xCC */ s8 unk_0CC;
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/* 0xCD */ s8 unk_0CD;
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/* 0xCE */ s8 unk_0CE;
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/* 0xCF */ s8 unk_0CF;
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/* 0xD0 */ s8 unk_0D0;
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/* 0xD1 */ s8 unk_0D1;
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/* 0xD2 */ s8 itemDisplay;
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/* 0xD3 */ s8 unk_0D3;
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/* 0xD4 */ s8 unk_0D4;
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/* 0xD5 */ u8 unk_0D5;
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/* 0xD6 */ u8 unk_0D6;
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/* 0xD7 */ u8 unk_0D7;
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/* 0xD8 */ u8 unk_0D8;
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/* 0xD9 */ u8 textureWidth;
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/* 0xDA */ u8 textureHeight;
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/* 0xDB */ u8 unk_0DB;
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/* 0xDC */ u8 unk_0DC;
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/* 0xDD */ u8 unk_0DD;
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/* 0xDE */ s8 unk_0DE;
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/* 0xDF */ u8 unk_0DF;
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/* 0xCA */ s8 unk_0CA;
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/* 0xCB */ s8 unk_0CB;
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/* 0xCC */ s8 unk_0CC;
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/* 0xCD */ s8 unk_0CD;
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/* 0xCE */ s8 unk_0CE;
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/* 0xCF */ s8 unk_0CF;
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/* 0xD0 */ s8 unk_0D0;
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/* 0xD1 */ s8 unk_0D1;
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/* 0xD2 */ s8 itemDisplay;
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/* 0xD3 */ s8 unk_0D3;
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/* 0xD4 */ s8 unk_0D4;
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/* 0xD5 */ u8 unk_0D5;
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/* 0xD6 */ u8 unk_0D6;
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/* 0xD7 */ u8 unk_0D7;
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/* 0xD8 */ u8 unk_0D8;
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/* 0xD9 */ u8 textureWidth;
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/* 0xDA */ u8 textureHeight;
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/* 0xDB */ u8 unk_0DB;
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/* 0xDC */ u8 unk_0DC;
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/* 0xDD */ u8 unk_0DD;
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/* 0xDE */ s8 unk_0DE;
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/* 0xDF */ u8 unk_0DF;
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} Object; // size = 0xE0
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extern Object gObjectList[];
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typedef struct
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{
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typedef struct {
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/* 0x00 */ f32 sizeScaling;
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/* 0x04 */ Vec3f pos;
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/* 0x10 */ Vec3f origin_pos;
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@@ -99,20 +97,20 @@ typedef struct
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/* 0x54 */ s32 status;
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/* 0x58 */ s32 unk_058;
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/* 0x5C */ s32 unk_05C;
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/* 0x60 */ u8 *activeTLUT;
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/* 0x64 */ u8 *activeTexture;
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/* 0x60 */ u8* activeTLUT;
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/* 0x64 */ u8* activeTexture;
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/**
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* "list" is something of a misnomer for the names here
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* they can be pointers to just 1 tlut/texture, but it is common for one or the other
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* to be a pointer to an array of tluts/textures.
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**/
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/* 0x68 */ u8 *tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
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/* 0x6C */ u8 *textureList;
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/* 0x70 */ Gfx *model;
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/* 0x74 */ Vtx *vertex;
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/* 0x78 */ s8 unk_078[0x04];
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/* 0x7C */ Vec4s *unk_07C;
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/* 0x80 */ Vec4s *unk_080; // unk_080[][4]?
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**/
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/* 0x68 */ u8* tlutList; // I feel like this should actually be `u8 (*tlutList)[512]`, but that causes mismatches
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/* 0x6C */ u8* textureList;
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/* 0x70 */ Gfx* model;
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/* 0x74 */ Vtx* vertex;
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/* 0x78 */ s8 unk_078[0x04];
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/* 0x7C */ Vec4s* unk_07C;
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/* 0x80 */ Vec4s* unk_080; // unk_080[][4]?
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/* 0x84 */ s16 unk_084[0xA];
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/* 0x98 */ u16 goldenMushroomTimer;
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/* 0x9A */ u16 unk_09A;
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@@ -133,28 +131,28 @@ typedef struct
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/* 0xC4 */ u16 unk_0C4;
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/* 0xC6 */ u16 unk_0C6;
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/* 0xC8 */ u16 unk_0C8;
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/* 0xCA */ s8 unk_0CA;
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/* 0xCB */ s8 unk_0CB;
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/* 0xCC */ s8 unk_0CC;
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/* 0xCD */ s8 unk_0CD;
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/* 0xCE */ s8 unk_0CE;
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/* 0xCF */ s8 unk_0CF;
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/* 0xD0 */ s8 unk_0D0;
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/* 0xD1 */ s8 unk_0D1;
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/* 0xD2 */ s8 itemDisplay;
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/* 0xD3 */ s8 unk_0D3;
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/* 0xD4 */ s8 unk_0D4;
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/* 0xD5 */ u8 unk_0D5;
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/* 0xD6 */ u8 unk_0D6;
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/* 0xD7 */ u8 unk_0D7;
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/* 0xD8 */ u8 unk_0D8;
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/* 0xD9 */ u8 textureWidth;
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/* 0xDA */ u8 textureHeight;
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/* 0xDB */ u8 unk_0DB;
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/* 0xDC */ u8 unk_0DC;
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/* 0xDD */ u8 unk_0DD;
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/* 0xDE */ s8 unk_0DE;
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/* 0xDF */ u8 unk_0DF;
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/* 0xCA */ s8 unk_0CA;
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/* 0xCB */ s8 unk_0CB;
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/* 0xCC */ s8 unk_0CC;
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/* 0xCD */ s8 unk_0CD;
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/* 0xCE */ s8 unk_0CE;
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/* 0xCF */ s8 unk_0CF;
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/* 0xD0 */ s8 unk_0D0;
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/* 0xD1 */ s8 unk_0D1;
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/* 0xD2 */ s8 itemDisplay;
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/* 0xD3 */ s8 unk_0D3;
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/* 0xD4 */ s8 unk_0D4;
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/* 0xD5 */ u8 unk_0D5;
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/* 0xD6 */ u8 unk_0D6;
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/* 0xD7 */ u8 unk_0D7;
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/* 0xD8 */ u8 unk_0D8;
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/* 0xD9 */ u8 textureWidth;
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/* 0xDA */ u8 textureHeight;
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/* 0xDB */ u8 unk_0DB;
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/* 0xDC */ u8 unk_0DC;
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/* 0xDD */ u8 unk_0DD;
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/* 0xDE */ s8 unk_0DE;
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/* 0xDF */ u8 unk_0DF;
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} ItemWindowObjects; // size = 0xE0
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// This are other lists of indices in gObjectList.
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@@ -199,10 +197,11 @@ extern Collision D_8018C0B0[];
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/**
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* indexObjectList1, indexObjectList2, indexObjectList3, and indexObjectList4 are all lists of indices in gObjectList.
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* init_object_list_index initializes them in such a way that the indicies in each list are not adjacent.
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* First indexObjectList1 gets an unused index, then indexObjectList2, then indexObjectList3, then indexObjectList4, and then it loops.
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*
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* First indexObjectList1 gets an unused index, then indexObjectList2, then indexObjectList3, then indexObjectList4, and
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*then it loops.
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*
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* The objects found at the indices in each list appears to be course dependent
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**/
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**/
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#define NUM_YV_FLAG_POLES 4
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@@ -235,12 +234,12 @@ typedef struct {
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/* 0x2 */ s16 startZ;
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/* 0x4 */ s16 unk_4; // Group Id?
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/* 0x6 */ s16 unk_6; // Starting State?
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} ThwompSpawn; // size = 0x8;
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} ThwompSpawn; // size = 0x8;
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extern ThwompSpawn gThomwpSpawns50CC[];
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extern ThwompSpawn gThwompSpawns100CCExtra[];
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extern ThwompSpawn gThomwpSpawns150CC[];
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extern ThwompSpawn *gThowmpSpawnList;
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extern ThwompSpawn* gThowmpSpawnList;
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extern s16 gNumActiveThwomps;
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@@ -267,14 +266,14 @@ extern s32 indexObjectList1[];
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typedef struct {
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/* 0x0 */ Vec3s pos;
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/* 0x6 */ s16 unk_6; // Group Id?
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} SnowmanSpawn; // size = 0x8;
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} SnowmanSpawn; // size = 0x8;
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extern SnowmanSpawn gSnowmanSpawns[];
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typedef struct {
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/* 0x0 */ Vec3s pos;
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/* 0x6 */ s16 unk_06; // Group Id?
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} HegdehogSpawn; // size = 0x8;
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} HegdehogSpawn; // size = 0x8;
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extern HegdehogSpawn gHedgehogSpawns[];
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extern Vec3s gHedgehogPatrolPoints[];
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@@ -311,15 +310,15 @@ extern s32 indexObjectList3[];
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extern s32 indexObjectList4[];
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#define gObjectParticle1_SIZE 128
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#define NUM_GROUP1_MOLES 8
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#define NUM_GROUP1_MOLES 8
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#define NUM_GROUP2_MOLES 11
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#define NUM_GROUP3_MOLES 12
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#define NUM_TOTAL_MOLES (NUM_GROUP1_MOLES + NUM_GROUP2_MOLES + NUM_GROUP3_MOLES)
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#define NUM_TOTAL_MOLES (NUM_GROUP1_MOLES + NUM_GROUP2_MOLES + NUM_GROUP3_MOLES)
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#define NUM_SNOWFLAKES 0x32
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typedef union {
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Vec3s asVec3sList[NUM_TOTAL_MOLES];
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s16 asFlatList[NUM_TOTAL_MOLES*3];
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s16 asFlatList[NUM_TOTAL_MOLES * 3];
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} MoleSpawnUnion;
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extern MoleSpawnUnion gMoleSpawns;
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