update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
coco875
2024-08-24 23:27:53 +02:00
committed by GitHub
parent 368c276e1e
commit 17a6f4bb3d
405 changed files with 190745 additions and 207588 deletions
+11 -7
View File
@@ -32,7 +32,7 @@ void func_80281C40(void) {
s32 i;
for (i = 0; i < D_802874FC; i++) {
func_800579F8(D_80287560[i].unk0, D_80287560[i].unk2, (char *) D_80287560[i].unk8, D_80287560[i].unk4);
func_800579F8(D_80287560[i].unk0, D_80287560[i].unk2, (char*) D_80287560[i].unk8, D_80287560[i].unk4);
}
}
@@ -50,7 +50,7 @@ extern Gfx D_80284F70[];
extern Gfx D_80284EE0[];
void func_80281D00(void) {
Camera *camera = &cameras[0];
Camera* camera = &cameras[0];
UNUSED s32 pad[3];
u16 perspNorm;
Mat4 matrix;
@@ -69,18 +69,22 @@ void func_80281D00(void) {
}
func_8028150C();
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
guPerspective((Mtx*) &gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], gScreenAspect, D_80150150, D_8015014C, 1.0f);
guPerspective((Mtx*) &gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], gScreenAspect, D_80150150, D_8015014C,
1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt((Mtx*) &gGfxPool->mtxLookAt[0], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt((Mtx*) &gGfxPool->mtxLookAt[0], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
gSPDisplayList(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&D_80284F70));
render_players_on_screen_one();
gSPDisplayList(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&D_80284EE0));
update_actors_loop();
render_object(PLAYER_ONE+SCREEN_MODE_1P);
render_object(PLAYER_ONE + SCREEN_MODE_1P);
func_80021B0C();
gSPDisplayList(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&D_80284EE0));
func_80093F10();