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https://github.com/n64decomp/mk64
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Add lots of headers (#252)
* Add a lot of header files Did my best to move all relevant function prototypes and external variable declarations into the header files too. Matched a few functions in the process * Updated progress.py Some of the listed files/folders have been deleted/renamed, so I reflected those changes in progress.py Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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+4
-6
@@ -5,9 +5,11 @@
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#include "waypoints.h"
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#include "actors.h"
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#include "actor_types.h"
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#include "math_util.h"
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#include "audio/external.h"
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#include "code_800029B0.h"
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#include <defines.h>
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extern void func_800C8F44(u16 arg0);
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extern u16 D_800DC5A8;
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extern struct Controller *gControllerOne[];
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@@ -34,13 +36,9 @@ extern u32 D_8015F734;
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extern u32 gPrevLoadedAddress;
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extern s32 D_80150120;
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void func_800CA008(u8, u8);
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extern f32 D_8015F738, D_8015F748, D_8015F758, D_8015F768, D_8015F778;
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extern u32 *D_802B91C8;
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void vec3f_set(f32 *, f32, f32, f32);
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// gfx?
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extern u32 *D_0F04FE28;
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extern u32 *D_0F050118;
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@@ -77,7 +75,7 @@ struct UnkStruct_800DC5EC *D_800DC5F0 = &D_8015F480[1];
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struct UnkStruct_800DC5EC *D_800DC5F4 = &D_8015F480[2];
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struct UnkStruct_800DC5EC *D_800DC5F8 = &D_8015F480[3];
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u16 D_800DC5FC = 0;
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uintptr_t *pAppNmiBuffer = &osAppNmiBuffer;
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u8 *pAppNmiBuffer = &osAppNmiBuffer;
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s32 gIsMirrorMode = 0;
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f32 D_800DC608 = 1.0f;
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Lights1 D_800DC610[] = {
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