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Match the last 2 data files (#574)
* Match the last 2 data files Signed-off-by: Taggerung <tyler.taggerung@email.com> * Update one of the file names based on comments Signed-off-by: Taggerung <tyler.taggerung@email.com> * Fix bad path in onomatopoeia asset file Signed-off-by: Taggerung <tyler.taggerung@email.com> --------- Signed-off-by: Taggerung <tyler.taggerung@email.com> Co-authored-by: Taggerung <tyler.taggerung@email.com>
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+10
-2
@@ -1,6 +1,7 @@
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#ifndef OBJECTS_H
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#define OBJECTS_H
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#include "spline.h"
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#include "common_structs.h"
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#define OBJECT_LIST_SIZE 0x226
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@@ -34,8 +35,8 @@ typedef struct
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/* 0x70 */ Gfx *model;
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/* 0x74 */ Vtx *vertex;
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/* 0x78 */ s8 unk_078[0x04];
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/* 0x7C */ Vec4s *unk_07C;
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/* 0x80 */ Vec4s *unk_080; // unk_080[][4]?
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/* 0x7C */ SplineControlPoint *controlPoints;
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/* 0x80 */ SplineData *spline;
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/* 0x84 */ s16 unk_084[0xA];
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/* 0x98 */ u16 timer;
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/* 0x9A */ u16 unk_09A;
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@@ -283,6 +284,13 @@ extern Vec3s gHedgehogPatrolPoints[];
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*/
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extern s32 indexObjectList2[];
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// This struct is used by a lot of different objects
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// Stars, clouds, exahust smoke (I think?)
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typedef struct {
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Vec3su pos;
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u16 id;
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} StarSpawn;
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#define NUM_BOOS 0xA
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#define NUM_FIRE_BREATHS 4
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