New asset extraction utility (#306)

* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
 in the ROM.

    each frame has a palette that is actually
    composed of 2 other, incomplete palettes. As such, the existent
    extract.py isn't really able to handle them.

* Move a variety of assets to new extract tool
---------

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
This commit is contained in:
Tyler McGavran
2023-06-17 17:13:06 -04:00
committed by GitHub
parent 000ed6d960
commit 1b67ee01df
85 changed files with 73088 additions and 59816 deletions
-25
View File
@@ -81,34 +81,9 @@ TEXTURE_DATA_MIO0_NAMES := \
texture_6961E0 \
texture_696488 \
texture_6967FC \
texture_696BAC \
texture_696E3C \
texture_697138 \
texture_69743C \
texture_6977F0 \
texture_697B10 \
texture_697E80 \
texture_69811C \
texture_698378 \
texture_69859C \
texture_6987FC \
texture_698A40 \
texture_698C60 \
texture_698E38 \
texture_698FF4 \
texture_6991F8 \
texture_699500 \
texture_699E24 \
texture_69A154 \
texture_69A4C0 \
texture_69F158 \
texture_69F390 \
texture_69F5E4 \
texture_69F9C0 \
texture_69FD6C \
texture_69FF30 \
texture_6A010C \
texture_6A0350 \
texture_ghosts
TEXTURE_DATA_MIO0_FILES := $(addprefix $(BUILD_DIR)/bin/,$(addsuffix .mio0,$(TEXTURE_DATA_MIO0_NAMES)))