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New asset extraction utility (#306)
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
in the ROM.
each frame has a palette that is actually
composed of 2 other, incomplete palettes. As such, the existent
extract.py isn't really able to handle them.
* Move a variety of assets to new extract tool
---------
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
This commit is contained in:
@@ -81,34 +81,9 @@ TEXTURE_DATA_MIO0_NAMES := \
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texture_6961E0 \
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texture_696488 \
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texture_6967FC \
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texture_696BAC \
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texture_696E3C \
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texture_697138 \
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texture_69743C \
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texture_6977F0 \
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texture_697B10 \
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texture_697E80 \
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texture_69811C \
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texture_698378 \
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texture_69859C \
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texture_6987FC \
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texture_698A40 \
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texture_698C60 \
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texture_698E38 \
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texture_698FF4 \
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texture_6991F8 \
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texture_699500 \
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texture_699E24 \
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texture_69A154 \
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texture_69A4C0 \
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texture_69F158 \
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texture_69F390 \
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texture_69F5E4 \
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texture_69F9C0 \
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texture_69FD6C \
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texture_69FF30 \
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texture_6A010C \
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texture_6A0350 \
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texture_ghosts
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TEXTURE_DATA_MIO0_FILES := $(addprefix $(BUILD_DIR)/bin/,$(addsuffix .mio0,$(TEXTURE_DATA_MIO0_NAMES)))
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