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Match bss for code_800029B0 and clean headers (#406)
* Match bss for code_800029B0 and clean headers * Fix dvdl and a warning
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@@ -105,6 +105,7 @@ struct Actor {
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/* 0x30 */ Collision unk30;
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}; // size = 0x70
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// Duplicate declare for simplicity when externing actors & packed files.
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extern struct Actor gActorList[ACTOR_LIST_SIZE]; // D_8015F9B8
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/*
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@@ -59,8 +59,6 @@ extern OSMesgQueue gSIEventMesgQueue; // D_8014F0B8
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extern u8 gSoundMode; // D_8018EDF2
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extern char *gSoundModeNames[NUM_SOUND_MODES]; // D_800E7710
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// Indexed by Player ID. Track time in seconds since player has last crossed the finish line
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extern f32 gTimePlayerLastTouchedFinishLine[8]; // D_8015F898
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extern s8 gTimeTrialDataCourseIndex; // D_8018EDF7
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extern Player gPlayers[8];
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@@ -82,9 +80,6 @@ extern struct_D_8018CE10 D_8018CE10[];
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//extern struct GfxPool *gGfxPool; // D_8014EF40
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extern mk64_surface_map_ram *gSurfaceMap; // This is techinally a pointer to an array, but declaring it as such create regalloc issues elsewhere
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extern u16 D_8015F588; // Number of entires in gSurfaceMap
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extern Vec3f D_80165070[];
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extern Vp D_802B8880[];
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@@ -98,8 +93,6 @@ extern u16 gIsGamePaused;
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extern u16 D_80150112;
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extern u16 D_8015F890;
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extern u16 D_80162DD8;
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extern s32 D_80162DE0;
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extern s32 D_80162DE4;
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