Match bss for code_800029B0 and clean headers (#406)

* Match bss for code_800029B0 and clean headers

* Fix dvdl and a warning
This commit is contained in:
MegaMech
2023-09-08 13:39:13 -06:00
committed by GitHub
parent b723c1be14
commit 208fecdd28
43 changed files with 283 additions and 552 deletions
+1
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@@ -105,6 +105,7 @@ struct Actor {
/* 0x30 */ Collision unk30;
}; // size = 0x70
// Duplicate declare for simplicity when externing actors & packed files.
extern struct Actor gActorList[ACTOR_LIST_SIZE]; // D_8015F9B8
/*
-7
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@@ -59,8 +59,6 @@ extern OSMesgQueue gSIEventMesgQueue; // D_8014F0B8
extern u8 gSoundMode; // D_8018EDF2
extern char *gSoundModeNames[NUM_SOUND_MODES]; // D_800E7710
// Indexed by Player ID. Track time in seconds since player has last crossed the finish line
extern f32 gTimePlayerLastTouchedFinishLine[8]; // D_8015F898
extern s8 gTimeTrialDataCourseIndex; // D_8018EDF7
extern Player gPlayers[8];
@@ -82,9 +80,6 @@ extern struct_D_8018CE10 D_8018CE10[];
//extern struct GfxPool *gGfxPool; // D_8014EF40
extern mk64_surface_map_ram *gSurfaceMap; // This is techinally a pointer to an array, but declaring it as such create regalloc issues elsewhere
extern u16 D_8015F588; // Number of entires in gSurfaceMap
extern Vec3f D_80165070[];
extern Vp D_802B8880[];
@@ -98,8 +93,6 @@ extern u16 gIsGamePaused;
extern u16 D_80150112;
extern u16 D_8015F890;
extern u16 D_80162DD8;
extern s32 D_80162DE0;
extern s32 D_80162DE4;