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Rename cpu behaviour related symbols (#586)
* Rename cpu related symbols
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+2
-2
@@ -88,13 +88,13 @@
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#define PLAYER_STAGING (1 << 9) // 0x0200
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#define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
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#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
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#define PLAYER_CPU (1 << 12) // 0x1000
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#define PLAYER_KART_AI (1 << 12) // 0x1000
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#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
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#define PLAYER_HUMAN (1 << 14) // 0x4000
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#define PLAYER_EXISTS (1 << 15) // 0x8000
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// Compiles to -0x1000 in diff.py
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#define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
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#define PLAYER_HUMAN_AND_KART_AI PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_KART_AI | PLAYER_START_SEQUENCE
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#define ZERO_PLAYERS_SELECTED 0
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#define ONE_PLAYERS_SELECTED 1
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