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Rename cpu behaviour related symbols (#586)
* Rename cpu related symbols
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@@ -18,7 +18,7 @@ void update_actor_kiwano_fruit(struct KiwanoFruit *fruit) {
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s32 nearestWaypoint;
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player = &gPlayers[fruit->targetPlayer];
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if (((player->type & PLAYER_CPU) != 0) || (player->unk_110.unk34 == 0)) {
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if (((player->type & PLAYER_KART_AI) != 0) || (player->unk_110.unk34 == 0)) {
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fruit->state = 0;
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return;
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}
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