Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs (#444)

* Doc setup_game_memory and label syms

* match func_800132F4

* match func label defines

* fix some fake ptrs

* match more code

* Matches

* Add osSyncPrintf support and matches

* Add func equiv to draw_square and add comment to is_debug
This commit is contained in:
MegaMech
2023-10-06 00:19:09 -06:00
committed by GitHub
parent 274fc21ffa
commit 2b74bbbcef
50 changed files with 971 additions and 3667 deletions
+3 -3
View File
@@ -140,7 +140,7 @@ extern s32 D_80183F28[];
extern s32 D_8018BFA8[];
extern s32 D_8018C030[];
#define D_8018C1B0_SIZE 0x80
#define D_8018C1B0_SIZE 128
#define NUM_MOLES 0x1F
#define NUM_SNOWFLAKES 0x32
/**
@@ -156,7 +156,7 @@ extern s32 D_80183E38;
// Used for cycling through snowflakes in func_80078790
extern s16 D_8018D174;
#define D_8018C3F0_SIZE 0x80
#define D_8018C3F0_SIZE 128
/**
* List of object list indices used for:
* Bats in Banshee's Boardwalk (but only 1 player mode?)
@@ -167,7 +167,7 @@ extern s32 D_80183E4C;
// Controls number of come object type placed into D_8018C3F0 on Frappe Snowland. So, maybe snowmen/snowflakes?
extern s32 D_8018D3BC;
#define D_8018C630_SIZE 0x80
#define D_8018C630_SIZE 128
extern s32 D_8018C630[];
// Next free spot in D_8018C630?
extern s32 D_80183E5C;