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Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs (#444)
* Doc setup_game_memory and label syms * match func_800132F4 * match func label defines * fix some fake ptrs * match more code * Matches * Add osSyncPrintf support and matches * Add func equiv to draw_square and add comment to is_debug
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@@ -140,7 +140,7 @@ extern s32 D_80183F28[];
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extern s32 D_8018BFA8[];
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extern s32 D_8018C030[];
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#define D_8018C1B0_SIZE 0x80
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#define D_8018C1B0_SIZE 128
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#define NUM_MOLES 0x1F
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#define NUM_SNOWFLAKES 0x32
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/**
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@@ -156,7 +156,7 @@ extern s32 D_80183E38;
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// Used for cycling through snowflakes in func_80078790
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extern s16 D_8018D174;
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#define D_8018C3F0_SIZE 0x80
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#define D_8018C3F0_SIZE 128
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/**
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* List of object list indices used for:
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* Bats in Banshee's Boardwalk (but only 1 player mode?)
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@@ -167,7 +167,7 @@ extern s32 D_80183E4C;
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// Controls number of come object type placed into D_8018C3F0 on Frappe Snowland. So, maybe snowmen/snowflakes?
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extern s32 D_8018D3BC;
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#define D_8018C630_SIZE 0x80
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#define D_8018C630_SIZE 128
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extern s32 D_8018C630[];
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// Next free spot in D_8018C630?
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extern s32 D_80183E5C;
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