diff --git a/bug.html b/bug.html
index 596512a1f..3743b4950 100644
--- a/bug.html
+++ b/bug.html
@@ -114,19 +114,21 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
Global detect_tyre_collision (KartTyre *)
Global ENABLE_DEBUG_MODE
-
This looks like it should work at any point in the race.
+
This looks like it should work at any point in the race.
Global func_8001969C (UNUSED s32 playerId, UNUSED f32 arg1, s32 cameraId, UNUSED s16 pathIndex)
Adding an (f32) cast changes asm, why?
+
Global func_80095574 (void)
+
Pressing START in the last moments before the demo timeout plays the menu-enter chime but then drops into the demo with no music. The attract timer fires while the press-start fade is still in flight and overwrites the fade target, so the fade completes as a demo entry instead of the main menu. Roughly a 0.7 second window every attract cycle.
Global func_800B9BE4 (f32, f32, u16 *)
-
they probably meant to store the value to tmp[i] and tmp[8 + i]
+
they probably meant to store the value to tmp[i] and tmp[8 + i]
Global func_800BB388 (s32 bankId, s32 instId, s32 arg2)
-
missing return
+
missing return
Global init_sequence_players (void)
Size of wrong array. Zeroes out second half of gSequenceChannels[0], all of gSequenceChannels[1..31], and part of gSequenceLayers[0]. However, this is only called at startup, so it's harmless.
Global load_ceremony_cutscene (void)
these segmented addresses need to be symbols for mobility
Global load_sequence_internal (u32, u32, s32)
-
This should set the last bank (i.e. the first in the JSON) as default, not the missing one. This code path never gets taken, though – all sequence loading is synchronous.
+
This should set the last bank (i.e. the first in the JSON) as default, not the missing one. This code path never gets taken, though – all sequence loading is synchronous.
Global new_actor (ActorInitParams *)
No null check.
@@ -134,7 +136,7 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
Global note_set_vel_pan_reverb (struct Note *note, f32 velocity, u8 pan, u8 reverbVol)
for the change to UQ0.7, the if statement should also have been changed accordingly
Global preload_sequence (u32, u8)
-
should be IS_SEQ_LOAD_COMPLETE
+
should be IS_SEQ_LOAD_COMPLETE
Global update_gamestate (void)
Reloading this segment makes random_u16() deterministic for player spawn order. In laymens terms, random_u16() outputs the same value every time.
diff --git a/choco__mountain_2course__offsets_8c.html b/choco__mountain_2course__offsets_8c.html
index 0b8677521..1c0db2ef1 100644
--- a/choco__mountain_2course__offsets_8c.html
+++ b/choco__mountain_2course__offsets_8c.html
@@ -197,7 +197,7 @@ Variables
-
+
@@ -216,7 +216,6 @@ Variables
{ 0x00000000, 0x0000, 0x0000, 0x0 },
}
-
@@ -232,6 +231,7 @@ Variables
u8 gTextureSignBackside[]
+
u8 gTextureSignFallingRocks[]
diff --git a/defines_8h.html b/defines_8h.html
index 408fa8511..91153737a 100644
--- a/defines_8h.html
+++ b/defines_8h.html
@@ -637,25 +637,25 @@ Enumerations
}
| |
-
| enum | {
- MUSHROOM_CUP
-, FLOWER_CUP
-, STAR_CUP
-, SPECIAL_CUP
+ |
| enum | {
+ MUSHROOM_CUP
+, FLOWER_CUP
+, STAR_CUP
+, SPECIAL_CUP
,
- BATTLE_CUP
-, NUM_CUPS
+ BATTLE_CUP
+, NUM_CUPS
} |
-
| | Options for gCupSelection There is a "cup" for battle mode, probably so that the battle courses could be displayed in the same way race courses are. More...
|
-
| |
-
| enum | { COURSE_ONE
-, COURSE_TWO
-, COURSE_THREE
-, COURSE_FOUR
+ |
| | Options for gCupSelection There is a "cup" for battle mode, probably so that the battle courses could be displayed in the same way race courses are. More...
|
+
| |
+
| enum | { COURSE_ONE
+, COURSE_TWO
+, COURSE_THREE
+, COURSE_FOUR
} |
-
| | Options for gCourseIndexInCup. More...
|
-
| |
+
| | Options for gCourseIndexInCup. More...
|
+
| |
| enum | COLOR_ID {
TEXT_BLUE
, TEXT_GREEN
@@ -1779,7 +1779,7 @@ Enumerations |
Press start to skip through menus
Toggle resource meters by holding R and tapping B. L must not be held.
Reset to start screen by holding A, B, R, and L.
-
View player direction and currentPathPoint in a single player race during staging tap L while holding A and B. Turn off this UI by tapping R while holding A and B.
- Bug
- This looks like it should work at any point in the race.
+
View player direction and currentPathPoint in a single player race during staging tap L while holding A and B. Turn off this UI by tapping R while holding A and B.
- Bug
- This looks like it should work at any point in the race.
Set player 1 to the final lap by tapping D-pad up. Set player 1 and player 2 to the final lap by tapping D-pad right. Set player all players to the final lap by tapping D-pad down.
Immediately start the race if any controller presses Z.
As the ceremony cutscene starts hold a C or D-pad to switch characters. C UP = LUIGI C LEFT = YOSHI C RIGHT = TOAD C DOWN = DK D-pad UP = WARIO D-pad LEFT = PEACH D-pad RIGHT = BOWSER D-pad DOWN = MARIO
@@ -4172,8 +4172,8 @@ Enumerations