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Match the rest of actors.h (#254)
* Matched rest of actors and more Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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@@ -109,9 +109,7 @@ typedef struct {
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/* 0x08 */ u16 unk38;
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// This may be an index to the tilemap?
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/* 0x0A */ u16 unk3A;
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/* 0x0C */ f32 unk3C;
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/* 0x10 */ f32 unk40;
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/* 0x14 */ f32 unk44;
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/* 0x0C */ Vec3f unk3C;
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/* 0x18 */ Vec3f unk48;
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/* 0x24 */ Vec3f unk54;
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/* 0x30 */ Vec3f unk60;
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@@ -309,7 +307,7 @@ typedef struct {
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/* 0x0214 */ f32 unk_214;
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/* 0x0218 */ f32 unk_218;
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/* 0x021C */ f32 unk_21C;
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/* 0x0220 */ s16 unk_220;
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/* 0x0220 */ s16 nearestWaypointId; // ??
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/* 0x0222 */ s16 unk_222;
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/* 0x0224 */ f32 unk_224;
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/* 0x0228 */ s16 unk_228;
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