Match the rest of actors.h (#254)

* Matched rest of actors and more

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
This commit is contained in:
Tyler McGavran
2022-09-08 19:19:53 -04:00
committed by GitHub
parent df9ad2d23b
commit 2c57c81f3a
60 changed files with 2658 additions and 10700 deletions
+66 -1
View File
@@ -5,7 +5,25 @@
#include "vehicles.h"
#include "waypoints.h"
// TODO: This header is missing some function prototypes
struct struct_801642D8 {
/* 0x0 */ u16 unk0;
/* 0x2 */ s16 ffff;
/* 0x4 */ s16 timer; // confirm?
/* 0x6 */ s16 laps; // confirm?
/* 0x8 */ s32 blank;
/* 0xC */ s32 unkC;
};
struct unk_41F8 {
s32 unk0;
s32 unk4;
s32 unk8;
u16 unkC;
u16 unkE;
s16 unk10;
s32 unk14;
s32 unk18;
};
/* Function Prototypes */
@@ -20,6 +38,7 @@ s32 func_80008E58(s32, s32);
void func_80008F38(s32);
void func_80009000(s32);
void func_800090F0(s32, Player*);
void func_800097E0();
void func_80009B60(s32);
s32 func_8000B7E4(s32, u16);
s32 func_8000B820(s32);
@@ -39,8 +58,17 @@ s16 func_8000D33C(f32, f32, f32, s16, s32);
s16 func_8000D6D0(Vec3f, s16*, f32, f32, s32, s32);
s16 func_8000D940(Vec3f, s16*, f32, f32, s32);
s16 func_8000DBAC(Vec3f, s16*, f32);
s32 func_8000ED14(s32, s16);
s32 func_8000ED80(s32);
s32 func_8000EDC8(s32);
void func_8000DF8C(s32);
s32 func_8000EE10(s32);
void func_8000EE58(s32);
void func_8000EEDC();
void func_8000EF20();
void func_8000F0E0();
void func_8000F124();
void func_8000F2BC(struct TrackWayPoint*, s32);
void func_80010218(s32);
f32 func_80010480(s32, u16);
void func_800107C4(s32);
@@ -49,13 +77,18 @@ void func_80010DBC(s32);
f32 func_80010F40(f32, f32, f32, s32);
f32 func_80010FA0(f32, f32, f32, s32);
s32 process_path_data(struct TrackWayPoint*, struct TrackWayPoint*);
void func_80011AB8(s32);
void func_80011AE4(s32);
void func_80012220(VehicleStuff*);
void func_800122D8();
void func_80012A48(TrainCarStuff*, s16);
f32 func_80013C74(s16, s16);
void func_80013D20(VehicleStuff*);
void func_80013F7C(s32, Player*, VehicleStuff*, f32, f32, s32, u32);
f32 func_800145A8(s16, f32, s16);
void func_800146B8(s32, s32, VehicleStuff*);
void func_80012AC0();
void func_800133C4();
void func_8001487C();
void func_800148C4(s32, Player*);
void func_8001490C(s32);
@@ -69,9 +102,17 @@ void func_80014C78();
void func_80014CC0(s32, Player*);
void func_80014D08(s32);
void func_80014D30(s32, s32);
void func_8001530C();
void func_8001968C();
void func_8001C05C();
void func_80019DE4();
void func_8001A0A4(s32, s32, s32, s32, s32);
void func_8001A0DC(s16*, Camera*, Player*, s8, s32);
s32 func_8001A310(s32, s32);
void func_8001ABE0(s32, s32);
void func_8001ABEC(struct struct_801642D8*);
void func_8001C3C4(s32);
void func_8001C42C();
/* This is where I'd put my static data, if I had any */
// 0 or 1, only 1 when when in extra (mirror) mode
@@ -85,4 +126,28 @@ extern f32 D_800DCA4C[];
// See bss_80005FD0.s
extern UnkActorInner D_80162E70;
extern s32 D_8016337C;
extern s32 gModeSelection;
extern f32 D_800ECFD8;// = 1.1f;
extern f32 D_800ECFDC;// = -1.1f;
extern struct unk_41F8 D_801641F8[];
extern s16 D_80164670;
extern s16 D_80164672;
extern s16 D_80164674;
extern s16 D_80164676;
extern s16 D_80164678;
extern s16 D_8016467A;
extern s16 D_8016467C;
extern s16 D_8016467E;
extern s16 D_801632B8[];
extern s16 D_801632D0[];
extern s16 D_801632E8[];
extern s16 D_801646CC;
extern u16 D_80163E2A;
extern Gfx D_0D0076F8[];
extern struct Controller *gControllerThree;
extern Gfx *gDisplayListHead;
extern s32 D_800DDB20;
#endif