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https://github.com/n64decomp/mk64
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Match the rest of actors.h (#254)
* Matched rest of actors and more Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
This commit is contained in:
+66
-1
@@ -5,7 +5,25 @@
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#include "vehicles.h"
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#include "waypoints.h"
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// TODO: This header is missing some function prototypes
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struct struct_801642D8 {
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/* 0x0 */ u16 unk0;
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/* 0x2 */ s16 ffff;
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/* 0x4 */ s16 timer; // confirm?
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/* 0x6 */ s16 laps; // confirm?
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/* 0x8 */ s32 blank;
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/* 0xC */ s32 unkC;
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};
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struct unk_41F8 {
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s32 unk0;
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s32 unk4;
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s32 unk8;
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u16 unkC;
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u16 unkE;
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s16 unk10;
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s32 unk14;
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s32 unk18;
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};
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/* Function Prototypes */
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@@ -20,6 +38,7 @@ s32 func_80008E58(s32, s32);
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void func_80008F38(s32);
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void func_80009000(s32);
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void func_800090F0(s32, Player*);
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void func_800097E0();
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void func_80009B60(s32);
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s32 func_8000B7E4(s32, u16);
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s32 func_8000B820(s32);
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@@ -39,8 +58,17 @@ s16 func_8000D33C(f32, f32, f32, s16, s32);
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s16 func_8000D6D0(Vec3f, s16*, f32, f32, s32, s32);
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s16 func_8000D940(Vec3f, s16*, f32, f32, s32);
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s16 func_8000DBAC(Vec3f, s16*, f32);
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s32 func_8000ED14(s32, s16);
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s32 func_8000ED80(s32);
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s32 func_8000EDC8(s32);
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void func_8000DF8C(s32);
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s32 func_8000EE10(s32);
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void func_8000EE58(s32);
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void func_8000EEDC();
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void func_8000EF20();
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void func_8000F0E0();
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void func_8000F124();
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void func_8000F2BC(struct TrackWayPoint*, s32);
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void func_80010218(s32);
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f32 func_80010480(s32, u16);
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void func_800107C4(s32);
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@@ -49,13 +77,18 @@ void func_80010DBC(s32);
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f32 func_80010F40(f32, f32, f32, s32);
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f32 func_80010FA0(f32, f32, f32, s32);
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s32 process_path_data(struct TrackWayPoint*, struct TrackWayPoint*);
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void func_80011AB8(s32);
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void func_80011AE4(s32);
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void func_80012220(VehicleStuff*);
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void func_800122D8();
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void func_80012A48(TrainCarStuff*, s16);
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f32 func_80013C74(s16, s16);
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void func_80013D20(VehicleStuff*);
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void func_80013F7C(s32, Player*, VehicleStuff*, f32, f32, s32, u32);
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f32 func_800145A8(s16, f32, s16);
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void func_800146B8(s32, s32, VehicleStuff*);
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void func_80012AC0();
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void func_800133C4();
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void func_8001487C();
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void func_800148C4(s32, Player*);
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void func_8001490C(s32);
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@@ -69,9 +102,17 @@ void func_80014C78();
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void func_80014CC0(s32, Player*);
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void func_80014D08(s32);
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void func_80014D30(s32, s32);
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void func_8001530C();
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void func_8001968C();
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void func_8001C05C();
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void func_80019DE4();
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void func_8001A0A4(s32, s32, s32, s32, s32);
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void func_8001A0DC(s16*, Camera*, Player*, s8, s32);
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s32 func_8001A310(s32, s32);
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void func_8001ABE0(s32, s32);
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void func_8001ABEC(struct struct_801642D8*);
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void func_8001C3C4(s32);
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void func_8001C42C();
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/* This is where I'd put my static data, if I had any */
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// 0 or 1, only 1 when when in extra (mirror) mode
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@@ -85,4 +126,28 @@ extern f32 D_800DCA4C[];
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// See bss_80005FD0.s
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extern UnkActorInner D_80162E70;
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extern s32 D_8016337C;
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extern s32 gModeSelection;
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extern f32 D_800ECFD8;// = 1.1f;
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extern f32 D_800ECFDC;// = -1.1f;
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extern struct unk_41F8 D_801641F8[];
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extern s16 D_80164670;
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extern s16 D_80164672;
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extern s16 D_80164674;
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extern s16 D_80164676;
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extern s16 D_80164678;
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extern s16 D_8016467A;
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extern s16 D_8016467C;
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extern s16 D_8016467E;
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extern s16 D_801632B8[];
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extern s16 D_801632D0[];
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extern s16 D_801632E8[];
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extern s16 D_801646CC;
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extern u16 D_80163E2A;
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extern Gfx D_0D0076F8[];
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extern struct Controller *gControllerThree;
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extern Gfx *gDisplayListHead;
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extern s32 D_800DDB20;
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#endif
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