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Instant spinout bug documentation (#753)
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+2
-2
@@ -307,7 +307,7 @@ void func_8008C8C4(Player* player, s8 playerId) {
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D_80165190[2][playerId] = 1;
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D_80165190[3][playerId] = 1;
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player->unk_046 &= 0xFFBF;
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player->unk_046 &= ~INSTANT_SPINOUT;
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if ((gIsPlayerTripleAButtonCombo[playerId] == true) && ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN)) {
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player->currentSpeed = (f32) (player->currentSpeed + 100.0f);
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@@ -325,7 +325,7 @@ void func_8008C9EC(Player* player, s8 playerIndex) {
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player->unk_206 = 0;
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player->slopeAccel = 0;
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if ((player->unk_046 & 0x40) == 0x40) {
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if ((player->unk_046 & INSTANT_SPINOUT) == INSTANT_SPINOUT) {
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player_decelerate_alternative(player, 100.0f);
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} else {
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if ((player->type & PLAYER_HUMAN) == PLAYER_HUMAN) {
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