Actor decomp (#183)

* Actor decomp
This commit is contained in:
MegaMech
2022-04-26 16:48:36 -06:00
committed by GitHub
parent 626513f90a
commit 2f8a1bfcb6
57 changed files with 1869 additions and 5545 deletions
+4 -4
View File
@@ -854,7 +854,7 @@ void func_8008DC08(Player* player, s8 arg1) {
player->unk_0C0 = 0;
player->unk_08C = 0.0f;
player->unk_09C = 0.0f;
if ((player->unk_124 >= 600.0f) || ((player->unk_0BC & 0x1000) != 0)) { D_8018D990[arg1] = 3; } // placed block on same line to match
if ((player->unk_110.unk44 >= 600.0f) || ((player->unk_0BC & 0x1000) != 0)) { D_8018D990[arg1] = 3; } // placed block on same line to match
switch (D_8018D990[arg1]) {
case 0:
@@ -888,7 +888,7 @@ void func_8008DC08(Player* player, s8 arg1) {
break;
case 1:
player->unk_DC4 = 4.5f;
player->posY += D_800EF570;
player->pos[1] += D_800EF570;
++player->unk_238;
if ((player->unk_046 & 0x80) != 0) {
@@ -920,12 +920,12 @@ void func_8008DC08(Player* player, s8 arg1) {
player->unk_238 = 0;
}
if (player->unk_124 >= 600.0f) {
if (player->unk_110.unk44 >= 600.0f) {
D_8018D990[arg1] = 3;
}
player->unk_DC4 = 4.5f;
player->posY -= D_800EF580;
player->pos[1] -= D_800EF580;
if ((player->unk_0BC & 8) != 8) {
D_8018D990[arg1] = 3;