Actor decomp (#183)

* Actor decomp
This commit is contained in:
MegaMech
2022-04-26 16:48:36 -06:00
committed by GitHub
parent 626513f90a
commit 2f8a1bfcb6
57 changed files with 1869 additions and 5545 deletions
+8 -6
View File
@@ -118,10 +118,10 @@ s32 D_80150120;
s32 gMenuSelectionFromQuit;
UNUSED s32 D_80150128;
UNUSED s32 D_8015012C;
s32 D_80150130;
s32 D_80150134;
s32 D_80150138;
s32 D_8015013C;
f32 D_80150130[4];
//f32 D_80150134;
//f32 D_80150138;
//f32 D_8015013C;
UNUSED s32 D_80150140;
UNUSED s32 D_80150144;
f32 D_80150148;
@@ -139,7 +139,9 @@ uintptr_t gPhysicalFramebuffers[3];
u32 D_801502B4;
UNUSED u32 D_801502B8;
UNUSED u32 D_801502BC;
s32 D_801502C0[2064];
Mat4 D_801502C0;
s32 padding[2048];
u16 D_80152300[4];
u16 D_80152308;
@@ -640,7 +642,7 @@ void func_8000142C(void) {
D_800DC514 = 0;
}
temp_v0 = camera1->rotX2;
temp_v0 = camera1->rotX[1];
D_801625E8 = D_800DC5EC->pathCounter;
if (temp_v0 < 0x2000) {
func_80057A50(40, 100, "SOUTH ", D_801625E8);