Deploying to gh-pages from @ n64decomp/mk64@c2d7f1077c 🚀

This commit is contained in:
MegaMech
2024-02-06 00:12:29 +00:00
parent a5689feb92
commit 358dd0b45c
638 changed files with 39523 additions and 34808 deletions
+17 -17
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@@ -113,7 +113,7 @@ $(function(){initNavTree('todo.html',''); initResizable(); });
<dt>Global <a class="el" href="controller_8h.html#aa962180453c026d747ebef163e571966">__osPfsRWInode</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 flag, u8 bank)</dt>
<dd><a class="anchor" id="_todo000039"></a>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
<dt>Global <a class="el" href="piint_8h.html#a3e05f8f40d1da55183ee0eaec0c5b6bb">__osPiDevMgr</a> </dt>
<dd><a class="anchor" id="_todo000042"></a>In libreultra this is in an include </dd>
<dd><a class="anchor" id="_todo000043"></a>In libreultra this is in an include </dd>
<dt>Global <a class="el" href="controller_8h.html#aef46f2f348aa04f58019de1b9036fcec">__osRepairPackId</a> (OSPfs *pfs, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *badid, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *newid)</dt>
<dd><p class="startdd"><a class="anchor" id="_todo000036"></a>remove magic constant </p>
<p class="enddd"><a class="anchor" id="_todo000035"></a>fix magic number </p>
@@ -127,7 +127,7 @@ $(function(){initNavTree('todo.html',''); initResizable(); });
<dt>Global <a class="el" href="main_8h.html#a9410901312e9664a26f6a854227f2f8b">clear_framebuffer</a> (s32)</dt>
<dd><a class="anchor" id="_todo000032"></a>Why did void* work for matching </dd>
<dt>Global <a class="el" href="common__textures_8inc_8c.html#ae93ad769abc3cfe596a6809361b71862">common_tlut_lakitu_checkered_flag</a> []</dt>
<dd><a class="anchor" id="_todo000028"></a>Generate tlut based on the actual texture. The textures these tluts are for are not in <a class="el" href="common__textures_8inc_8c.html">common_textures.inc.c</a> This applies to common_tlut_lakitu_checkered_flag, common_tlut_lakitu_second_lap, common_tlut_lakitu_final_lap, common_tlut_lakitu_reverse, common_tlut_lakitu_fishing Appears to be animation textures. </dd>
<dd><a class="anchor" id="_todo000022"></a>Generate tlut based on the actual texture. The textures these tluts are for are not in <a class="el" href="common__textures_8inc_8c.html">common_textures.inc.c</a> This applies to common_tlut_lakitu_checkered_flag, common_tlut_lakitu_second_lap, common_tlut_lakitu_final_lap, common_tlut_lakitu_reverse, common_tlut_lakitu_fishing Appears to be animation textures. </dd>
<dt>Global <a class="el" href="actors_8h.html#a79dd54892070d73b09511b6d13eec944">common_tlut_trees_import</a> []</dt>
<dd><a class="anchor" id="_todo000021"></a>What is this? </dd>
<dt>Global <a class="el" href="data__segment2_8h.html#a4ae4ee1edc2cbc76c842c36063ccd7ad">D_02007BB8</a> []</dt>
@@ -173,13 +173,13 @@ $(function(){initNavTree('todo.html',''); initResizable(); });
<dt>Global <a class="el" href="sherbet__land_2course__data_8inc_8h.html#a062fc54c3c41a1c13e06db4f6b7e0322">d_course_sherbet_land_dl_0</a> []</dt>
<dd><a class="anchor" id="_todo000077"></a>Replace addresses with variables </dd>
<dt>Global <a class="el" href="toads__turnpike_2course__data_8inc_8h.html#a3c323fcda8091cfba55ed94fdd243280">d_course_toads_turnpike_dl_0</a> []</dt>
<dd><a class="anchor" id="_todo000079"></a>Replace addresses with variables </dd>
<dt>Global <a class="el" href="wario__stadium_2course__data_8inc_8h.html#a47795beb13bc3d4fcde1f2858c4763b1">d_course_wario_stadium_dl_0</a> []</dt>
<dd><a class="anchor" id="_todo000078"></a>Replace addresses with variables </dd>
<dt>Global <a class="el" href="wario__stadium_2course__data_8inc_8h.html#a47795beb13bc3d4fcde1f2858c4763b1">d_course_wario_stadium_dl_0</a> []</dt>
<dd><a class="anchor" id="_todo000079"></a>Replace addresses with variables </dd>
<dt>Global <a class="el" href="yoshi__valley_2course__data_8inc_8h.html#aa0217844fed4adea09db7b4e5047ccf3">d_course_yoshi_valley_dl_0</a> []</dt>
<dd><a class="anchor" id="_todo000080"></a>Replace addresses with variables </dd>
<dt>Global <a class="el" href="code__80281780_8h.html#a76c4e29164ea94ce7dd883af83565b45">debug_switch_character_ceremony_cutscene</a> (void)</dt>
<dd><a class="anchor" id="_todo000025"></a>confirm this. </dd>
<dd><a class="anchor" id="_todo000026"></a>confirm this. </dd>
<dt>Union <a class="el" href="uniondu.html">du</a> </dt>
<dd><p class="startdd"><a class="anchor" id="_todo000041"></a>is it possible to remove them somehow? </p>
<p class="enddd"><a class="anchor" id="_todo000040"></a>is it possible to remove them somehow? </p>
@@ -195,9 +195,9 @@ $(function(){initNavTree('todo.html',''); initResizable(); });
<dt>Global <a class="el" href="hud__renderer_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
<dd><a class="anchor" id="_todo000029"></a>tlut/texture unconfirmed. This could be texture1 and texture2 </dd>
<dt>Global <a class="el" href="hud__renderer_8c.html#acaa477cfbccd1a5fae43a67a655accdb">func_8004B7DC</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000033"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dd><a class="anchor" id="_todo000030"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="hud__renderer_8c.html#a33fc340f4fc3585368fc4612e85a606c">func_8004C268</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000034"></a>fakematch? </dd>
<dd><a class="anchor" id="_todo000031"></a>fakematch? </dd>
<dt>Global <a class="el" href="code__80071F00_8c.html#a458b33a4ba73ac7f278fa7a6417a60ba">func_800745C8</a> (s32 objectIndex, s32 arg1)</dt>
<dd><a class="anchor" id="_todo000011"></a>arg1 should likely be a u8 * </dd>
<dt>Global <a class="el" href="code__80091750_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
@@ -205,11 +205,11 @@ $(function(){initNavTree('todo.html',''); initResizable(); });
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8h.html#ae18e22cbc81270341ae4191c62fff685">func_80282D90</a> (struct <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *, struct <a class="el" href="structstruct__80286A04.html">struct_80286A04</a> *, struct <a class="el" href="structstruct__80286A04.html">struct_80286A04</a> *, s32)</dt>
<dd><a class="anchor" id="_todo000022"></a>Cast to normal <a class="el" href="structCamera.html">Camera</a>? Or from <a class="el" href="structCinematicCamera.html">CinematicCamera</a>? </dd>
<dd><a class="anchor" id="_todo000023"></a>Cast to normal <a class="el" href="structCamera.html">Camera</a>? Or from <a class="el" href="structCinematicCamera.html">CinematicCamera</a>? </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#a71a7e40d7f6084529c8acc1706ea427c">func_8028336C</a> (UNUSED struct <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
<dd><a class="anchor" id="_todo000023"></a>Does this match as a return of s8? </dd>
<dd><a class="anchor" id="_todo000024"></a>Does this match as a return of s8? </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8h.html#adb8b89509eba2211d2c279aa662f2d70">func_802846E4</a> (struct <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *)</dt>
<dd><a class="anchor" id="_todo000024"></a>What does this even do? </dd>
<dd><a class="anchor" id="_todo000025"></a>What does this even do? </dd>
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
<dd><a class="anchor" id="_todo000059"></a>increasing players past four would require increase this loop iterator. </dd>
<dt>Global <a class="el" href="code__80071F00_8c.html#a5d5e90510363f2db4ec1d76839b76d95">gen_random_item</a> (s16 rank, s16 isCpu)</dt>
@@ -231,21 +231,21 @@ $(function(){initNavTree('todo.html',''); initResizable(); });
<dt>Global <a class="el" href="sptask_8h.html#a3b54c742028b6c1e8246bf9349bad70c">M_TASK_FLAG0</a> </dt>
<dd><a class="anchor" id="_todo000062"></a>These defines shouldn't exist - <a class="el" href="rcp_8h.html">PR/rcp.h</a> has them properly defined (ultralib) </dd>
<dt>Global <a class="el" href="main_8h.html#a3e7f5dc57f158b3772b2ab86f730b3d7">MTX_KART_POOL_SIZE</a> </dt>
<dd><a class="anchor" id="_todo000031"></a>Verify with proper documentation </dd>
<dd><a class="anchor" id="_todo000034"></a>Verify with proper documentation </dd>
<dt>Global <a class="el" href="main_8h.html#a92feae5b57f31cf54ba83ec8dacfa031">MTX_SHADOW_POOL_SIZE</a> </dt>
<dd><a class="anchor" id="_todo000030"></a>Verify with proper documentation </dd>
<dd><a class="anchor" id="_todo000033"></a>Verify with proper documentation </dd>
<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
<dd><a class="anchor" id="_todo000026"></a>More indepth error checking/return value </dd>
<dd><a class="anchor" id="_todo000027"></a>More indepth error checking/return value </dd>
<dt>Global <a class="el" href="structNote.html#ad84c5a727f09a9ea8140bcf1b56ce512">Note::priority</a> </dt>
<dd><a class="anchor" id="_todo000004"></a>use macros or something instead. </dd>
<dt>Global <a class="el" href="osContInit_8c.html#a3a0e3a0d795150ad033f213754773c34">osContInit</a> (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)</dt>
<dd><a class="anchor" id="_todo000043"></a>figure out what it means </dd>
<dd><a class="anchor" id="_todo000042"></a>figure out what it means </dd>
<dt>Global <a class="el" href="osPfsDeleteFile_8c.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
<dd><a class="anchor" id="_todo000048"></a>magic constant </dd>
<dt>Global <a class="el" href="osPiStartDma_8c.html#ae288a36d96a4db6977d95327e246ec12">osPiStartDma</a> (<a class="el" href="structOSIoMesg.html">OSIoMesg</a> *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)</dt>
<dd><a class="anchor" id="_todo000050"></a>name magic constants </dd>
<dd><a class="anchor" id="_todo000051"></a>name magic constants </dd>
<dt>Global <a class="el" href="osPiRawStartDma_8c.html#aa3a1dc7939fd49721d4353372722722c">osRomBase</a> </dt>
<dd><a class="anchor" id="_todo000051"></a>figure out why this is like this </dd>
<dd><a class="anchor" id="_todo000050"></a>figure out why this is like this </dd>
<dt>Global <a class="el" href="osViBlack_8c.html#a6446513d8cd19001210d458f11b12df4">osViBlack</a> (u8 active)</dt>
<dd><a class="anchor" id="_todo000052"></a>name magic constants </dd>
<dt>Global <a class="el" href="osViSwapBuffer_8c.html#ad9fbc8feed5d6cf557a051834e168950">osViSwapBuffer</a> (void *vaddr)</dt>
@@ -255,7 +255,7 @@ $(function(){initNavTree('todo.html',''); initResizable(); });
<dt>Global <a class="el" href="actors_8h.html#af131d930fb8a50672abcb7b31fa0b1d9">render_actor_shell</a> (<a class="el" href="structCamera.html">Camera</a> *, Mat4, struct <a class="el" href="structShellActor.html">ShellActor</a> *)</dt>
<dd><a class="anchor" id="_todo000057"></a>Is this making the shell spin? </dd>
<dt>Global <a class="el" href="ceremony__data_8inc_8h.html#a4e371ceeff68f5a824b7e7b4b65a5057">short_podium_model2</a> []</dt>
<dd><a class="anchor" id="_todo000027"></a>rename this to left_ or right_ instead of model2. </dd>
<dd><a class="anchor" id="_todo000028"></a>rename this to left_ or right_ instead of model2. </dd>
<dt>Global <a class="el" href="sounds_8h.html#a239f1dc95db6144765e510bacf8286fa">SOUND_INTRO_LOGO</a> </dt>
<dd><a class="anchor" id="_todo000063"></a>format like sm64 <a class="el" href="sounds_8h.html">sounds.h</a> </dd>
<dt>Struct <a class="el" href="structunkStruct.html">unkStruct</a> </dt>