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some rename in code_8006e9c0 (#512)
* some basic function renames * Renaming player hud related variables.
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@@ -3931,7 +3931,7 @@ void func_80033AE0(Player *player, struct Controller *controller, s8 arg2) {
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player->unk_0FA = (s16) sp2D0;
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if (((sp2D0 >= 0x5A) || (sp2D0 < (-0x59))) && (!(player->unk_044 & 0x4000)))
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{
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if ((((((!(player->effects & 0x10)) && (gCCSelection == 2)) && (gModeSelection != 3)) && (!(player->effects & 8))) && (((player->unk_094 / 18.0f) * 216.0f) >= 40.0f)) && (player->unk_204 == 0))
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if ((((((!(player->effects & 0x10)) && (gCCSelection == CC_150)) && (gModeSelection != 3)) && (!(player->effects & 8))) && (((player->unk_094 / 18.0f) * 216.0f) >= 40.0f)) && (player->unk_204 == 0))
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{
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player->statusEffects |= 0x80;
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}
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