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MegaMech
2024-05-02 01:26:43 +00:00
parent 9c7c3d0ad1
commit 394662cadd
712 changed files with 41113 additions and 36810 deletions
+2 -2
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@@ -111,9 +111,9 @@ $(function(){initNavTree('bug.html',''); initResizable(); });
<dt>Global <a class="el" href="code__80005FD0_8c.html#a61da9c57e00b21e4a075bf9d41b932a1">func_8001969C</a> (UNUSED s32 playerId, UNUSED f32 arg1, s32 cameraId, UNUSED s16 pathIndex)</dt>
<dd><a class="anchor" id="_bug000007"></a>Adding an (f32) cast changes asm, why? </dd>
<dt>Global <a class="el" href="heap_8h.html#ab4f80aff560307d96b2c40b5c0ed82f8">func_800B9BE4</a> (f32, f32, u16 *)</dt>
<dd><a class="anchor" id="_bug000001"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
<dd><a class="anchor" id="_bug000002"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
<dt>Global <a class="el" href="load_8h.html#ab3527402c5b0ba729e379fb33e802291">func_800BB388</a> (s32 bankId, s32 instId, s32 arg2)</dt>
<dd><a class="anchor" id="_bug000002"></a>missing return </dd>
<dd><a class="anchor" id="_bug000001"></a>missing return </dd>
<dt>Global <a class="el" href="collision_8h.html#aeaac8b2a46cdaa9b6a70aa764bf92ffd">func_802AF314</a> (void)</dt>
<dd><a class="anchor" id="_bug000013"></a>possibly bug. Allocate memory but not increment the pointer. This is bad, dumb code, and more importantly it's bad dumb code that doesn't make any sense here. It is incremented after this function completes using a different variable. Not good. </dd>
<dt>Global <a class="el" href="seqplayer_8h.html#a96fd2718691a0e1c86de13d55670a8b1">init_sequence_players</a> (void)</dt>