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Clean up some more bin2c calls from the Makefile (#286)
* Remove some bin2c calls from the Makefile * Found a way to make n64graphics use shared tluts * Added an option that makes n64graphics operate in a mode where it takes an image and tlut (as pngs) and spits out the appropriate CI8 indices inc.c form * Turns out all the TLUTs for Lakitu are kept in one place, far away from the textures that use them * Names some textures and tluts * Pretty helpful actually, helped identify where a few different objects types are initialized. Should be a little useful to whoever dives into the object stuff more deeply * Minor cleanup in n64graphics * Added some comments, gave more appropriate names to some variables. * Leaving the new mode argument as `-Z` for now Signed-off-by: Taggerung <tyler.taggerung@gmail.com> * Textures compile using makefile rules * Patched n64 graphics memory leak and ci output * Added memset16safe to initialize ci palettes to magic numbers (transparent pixels). --------- Signed-off-by: Taggerung <tyler.taggerung@gmail.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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@@ -37,6 +37,23 @@ float read_f32_be(unsigned char *buf)
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return ret.f;
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}
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void *memset16safe(void *m, uint16_t val, size_t count)
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{
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char *buf = m;
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union
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{
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uint8_t d8[2];
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uint16_t d16;
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}u16 = {.d16 = val};
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while(count--)
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{
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*buf++ = u16.d8[0];
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*buf++ = u16.d8[1];
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}
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return m;
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}
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int is_power2(unsigned int val)
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{
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while (((val & 1) == 0) && (val > 1)) {
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