mirror of
https://github.com/n64decomp/mk64
synced 2026-08-10 18:56:44 -04:00
+21
-37
@@ -139,11 +139,11 @@ typedef struct {
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/* 0x00 */ u16 unk30;
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/* 0x02 */ u16 unk32;
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/* 0x04 */ u16 unk34;
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/* 0x06 */ u16 unk36;
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/* 0x08 */ u16 unk38;
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/* 0x06 */ u16 meshIndexYX;
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/* 0x08 */ u16 meshIndexZY;
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// This may be an index to the tilemap?
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/* 0x0A */ u16 unk3A;
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/* 0x0C */ Vec3f unk3C;
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/* 0x0A */ u16 meshIndexZX;
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/* 0x0C */ Vec3f surfaceDistance; // Appears to be distance from actor to surface for zx, yx, and zy planes.
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/* 0x18 */ Vec3f unk48;
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/* 0x24 */ Vec3f unk54;
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/* 0x30 */ Vec3f orientationVector;
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@@ -185,7 +185,6 @@ typedef struct {
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s16 ob[3]; /* x, y, z */
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s16 tc[2]; /* texture coord */
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s8 ca[4]; /* color & alpha */
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} CourseVtx;
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/*
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@@ -214,44 +213,29 @@ typedef struct {
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/* 0x10 */ Vtx *vtx1; //pointer to the 3 vertices of this poly
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Vtx *vtx2;
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Vtx *vtx3;
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//unsure why this exists along with a copy of two of the vertices.
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//both are involved in hit detection.
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/* 0x1C */ f32 height;
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//normally 0; read at 0x802AB1A4. this value is added to the height Lakitu
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//drops you at. changing it seems to make the surface intangible.
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/* 0x20 */ f32 gravity;
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//normally 1. The height Lakitu drops you off at is divided by this value
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//(before adding the value at 0x1C), although if set to zero, he just tries
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//to drop you at about the height of the finish line banner. Changing it
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//has various unusual effects, making the polygon intangible or
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//significantly reducing the gravity above it, probably depending on its Y
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//position.
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/* 0x24 */ f32 rotation; //normally about -0.001. no idea what this actually is.
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/* 0x28 */ f32 height2; //changes Y position of all vertices (but not graphics or
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//Lakitu drop position). Normally set to (track_height * -1) + about 6.
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// Face normal. Should really be Vec3f normal
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/* 0x1C */ f32 normalX;
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/* 0x20 */ f32 normalY;
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/* 0x24 */ f32 normalZ;
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/* 0x28 */ f32 distance;
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} CollisionTriangle; // size = 0x2C
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typedef struct {
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/* 0x00 */ Vec3f cornerPos;
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// Type of surface the corner is above
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/* 0x0C */ u8 surfaceType;
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// Close to being a copy of the top byte of the CollisionTriangle "flags" member
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ u8 surfaceType; // Surface type that the tyre is touching.
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/* 0x0D */ u8 surfaceFlags;
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// Don't know if "tile" is right the right term
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// gCollisionMesh is a pointer to an array of "tile" structs. This is an index to that array
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/* 0x0E */ u16 collisionMeshIndex;
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// cornerPos places the corner "in the air" as it were, this member indicates the Y position of the corner's "on the ground" sibling
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// On flat ground this value should be cornerY - gKartBoundingBoxTable[characterId]
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/* 0x10 */ f32 cornerGroundY;
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/* 0x0E */ u16 collisionMeshIndex; // Index into gCollisionMesh
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// Height of tyre attached to ground. When flying it floats with the kart.
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/* 0x10 */ f32 baseHeight;
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// Something lighting related. 1 when in a shaded region, 2 when in a tree's shadow
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// 3 when getting crushed by a whomp, but curiously only the front left tyre will ever have this value
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/* 0x14 */ s32 unk_14;
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} KartBoundingBoxCorner; // size = 0x18
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} KartTyre; // size = 0x18
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#define FRONT_LEFT_TYRE 0
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#define FRONT_RIGHT_TYRE 1
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#define BACK_LEFT_TYRE 2
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#define BACK_RIGHT_TYRE 3
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#define FRONT_LEFT 0
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#define FRONT_RIGHT 1
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#define BACK_LEFT 2
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#define BACK_RIGHT 3
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struct UnkPlayerInner {
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/* 0xDB4 */ s16 unk0;
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@@ -345,10 +329,10 @@ typedef struct {
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/* 0x0108 */ f32 unk_108;
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/* 0x010C */ s16 unk_10C;
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/* 0x010E */ char unk_10E[0x2];
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/* 0x0110 */ Collision unk_110;
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/* 0x0110 */ Collision collision;
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/* 0x0150 */ Mat3 unk_150;
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/* 0x0174 */ Mat3 orientationMatrix;
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/* 0x0198 */ KartBoundingBoxCorner boundingBoxCorners[4];
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/* 0x0198 */ KartTyre tyres[4];
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/* 0x01F8 */ f32 unk_1F8;
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/* 0x01FC */ f32 unk_1FC;
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/* 0x0200 */ u32 unk_200; // May be s32. but less casting required if u32
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