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Document Vehicles (#641)
* start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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@@ -310,11 +310,18 @@ s32 gObjectParticle1[gObjectParticle2_SIZE];
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Collision D_8018C3B0;
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/**
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* List of object list indices used for:
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* Bats in Banshee's Boardwalk (but only 1 player mode?)
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* - Bats in Banshee's Boardwalk (but only 1 player mode?)
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* - Train index 0 smoke in Kalimari Desert
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* - Ferry index 0 smoke in DK Jungle
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*/
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s32 gObjectParticle2[gObjectParticle2_SIZE];
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// Maybe some unused Collision?
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UNUSED Collision D_8018C5F0;
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/**
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* List of object list indices used for:
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* - Train index 1 smoke in Kalimari Desert
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* - Ferry index 1 smoke in DK Jungle
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*/
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s32 gObjectParticle3[gObjectParticle3_SIZE];
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Collision D_8018C830;
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/**
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@@ -760,7 +767,7 @@ void render_object_for_player(s32 cameraId) {
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case COURSE_TOADS_TURNPIKE:
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break;
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case COURSE_KALAMARI_DESERT:
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render_object_train_smoke_particles(cameraId);
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render_object_trains_smoke_particles(cameraId);
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break;
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case COURSE_SHERBET_LAND:
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if (gGamestate != CREDITS_SEQUENCE) {
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