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https://github.com/n64decomp/mk64
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Decompiled some math_util.c (#43)
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@@ -3,9 +3,9 @@
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#include "ultra64.h"
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typedef struct {
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f32 x, y, z;
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} Vec3f;
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typedef f32 Vec3f[3];
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typedef s16 Vec3s[3];
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typedef enum {
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/* 0x00 */ COURSE_MARIO_RACEWAY = 0,
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@@ -53,7 +53,33 @@ struct UnkStruct_800DC5EC {
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u16 unk30;
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u16 unk32;
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};
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// math util structs
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struct UnkStruct_802B51E8 {
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f32 unk0;
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f32 unk4;
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f32 unk8;
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f32 unkC;
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};
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struct UnkStruct_802B52D8 {
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f32 unk0;
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f32 unk4;
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f32 unk8;
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};
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struct UnkStruct_802B52BC {
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s16 unk0;
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s16 unk2;
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s16 unk4;
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};
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struct UnkStruct_802B53C8 {
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f32 unk0;
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f32 unk4;
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f32 unk8;
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f32 unkC;
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};
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// end math util structs
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typedef struct {
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s16 ob[3]; /* x, y, z */
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s16 tc[2]; /* texture coord */
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