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https://github.com/n64decomp/mk64
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Decomped gfx setup code & changed player pos coords to array (#84)
* Decomped gfx setup code and changed player pos coords to array
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@@ -59,9 +59,9 @@ typedef struct {
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typedef struct {
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// B4 long
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f32 posX;
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f32 posY;
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f32 posZ;
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Vec3f pos;
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//f32 posY;
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//f32 posZ;
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f32 unk; // lookat? faceangle?
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f32 unk1;
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f32 unk2;
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@@ -82,8 +82,10 @@ typedef struct {
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s32 unk10; // 0
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s32 unk11; // 0
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s32 unk12; // 0
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s32 unk13; // 0x103F7
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s32 unk14; // 0x05BC00## Surface camera is over?
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u16 unk13; // 0x103F7
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u16 unk13_and_a_half;
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u16 unk14; // 0x05BC00## Surface camera is over?
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u16 unk14_half;
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f32 collisionX;
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f32 collisionY;
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f32 collisionZ;
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@@ -120,6 +122,7 @@ typedef struct {
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/* 0x000A */ char unk_00A[0x2];
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/* 0x000C */ s32 unk_00C;
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/* 0x0010 */ char unk_010[0x4];
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/* 0x0014 */ f32 posX;
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/* 0x0018 */ f32 posY;
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/* 0x001C */ f32 posZ;
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