Update gitignore & match more actor funcs (#206)

* import random_u16 to sm64

* rand math decomp

* Match func_80298AC0

* Match some actor funcs

* Renames

* update gitignore for .bin textures

* update player struct member 34 to Vec3f

* Named and documented actor destroy funcs
This commit is contained in:
MegaMech
2022-05-19 14:20:39 -06:00
committed by GitHub
parent bcf65f3883
commit 489e897147
23 changed files with 139 additions and 334 deletions
+7 -1
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@@ -127,10 +127,16 @@ struct ActorSpawnData {
// members unverified. data located at D_06013F78
struct UnkActorSpawnData {
/* 0x00 */ Vec3s pos;
/* 0x06 */ u16 someId; // Usually populated, but not necessarily used by all actors types
/* 0x06 */ s16 someId; // s16 required here.
/* 0x08 */ u16 unk8;
};
struct UnkActorSpawnData80298D10 {
/* 0x00 */ Vec3s pos;
/* 0x06 */ s16 someId; // Usually populated, but not necessarily used by all actors types
/* 0x08 */ s16 unk8;
};
struct YoshiValleyEgg {
/* 0x00 */ s16 type;
/* 0x02 */ s16 flags;
+1 -3
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@@ -283,9 +283,7 @@ typedef struct {
/* 0x002E */ s16 unk_02E;
/* 0x0030 */ s16 unk_030;
/* 0x0032 */ char unk_032[0x2];
/* 0x0034 */ f32 unk_034;
/* 0x0038 */ f32 unk_038;
/* 0x003C */ f32 unk_03C;
/* 0x0034 */ Vec3f unk_034;
/* 0x0040 */ char unk_040[0x2];
/* 0x0042 */ s16 unk_042;
/* 0x0044 */ s16 unk_044;