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Update gitignore & match more actor funcs (#206)
* import random_u16 to sm64 * rand math decomp * Match func_80298AC0 * Match some actor funcs * Renames * update gitignore for .bin textures * update player struct member 34 to Vec3f * Named and documented actor destroy funcs
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@@ -283,9 +283,7 @@ typedef struct {
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/* 0x002E */ s16 unk_02E;
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/* 0x0030 */ s16 unk_030;
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/* 0x0032 */ char unk_032[0x2];
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/* 0x0034 */ f32 unk_034;
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/* 0x0038 */ f32 unk_038;
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/* 0x003C */ f32 unk_03C;
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/* 0x0034 */ Vec3f unk_034;
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/* 0x0040 */ char unk_040[0x2];
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/* 0x0042 */ s16 unk_042;
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/* 0x0044 */ s16 unk_044;
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