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Rename Functions For Calculating Distance (#500)
* Rename functions for calculating an objects distance to player/camera
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+14
-14
@@ -59,20 +59,20 @@ s32 func_80088538(s32);
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s32 func_8008861C(s32);
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void func_800886F4(s32);
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void func_800887C0(s32);
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s32 func_80088880(s32, Player*);
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s32 func_800888E8(s32, Player*);
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u32 func_8008896C(s32, Camera*);
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s32 func_800889D4(s32, Camera*);
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s32 func_80088A58(s32, Player*, f32);
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s32 func_80088AC0(s32, Player*, f32, f32);
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s32 func_80088B40(s32, Player*, f32);
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s32 func_80088BB8(s32, Camera*, f32);
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s32 func_80088C20(s32, Camera*, f32, f32);
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s32 func_80088CA0(s32, Camera*, f32);
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s32 func_80088D18(s32, Player*);
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s32 func_80088DA4(s32, Player*);
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s32 func_80088E48(s32, Player*, f32);
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s32 func_80088E98(s32, Player*, f32);
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s32 get_horizontal_distance_to_player(s32, Player*);
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s32 get_distance_to_player(s32, Player*);
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u32 get_horizontal_distance_to_camera(s32, Camera*);
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s32 get_distance_to_camera(s32, Camera*);
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bool is_within_horizontal_distance_of_player(s32, Player*, f32);
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s32 are_between_distance_2d(s32, Player*, f32, f32);
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bool is_within_distance_to_player(s32, Player*, f32);
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bool is_within_horizontal_distance_to_camera(s32, Camera*, f32);
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s32 is_within_bounds_to_camera(s32, Camera*, f32, f32);
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bool is_within_distance_to_camera(s32, Camera*, f32);
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bool has_collided_horizontally_with_player(s32, Player*);
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bool has_collided_with_player(s32, Player*);
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bool has_collided_with_player_1d(s32, Player*, f32);
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bool has_collided_with_player_and_within_height(s32, Player*, f32);
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f32 func_80088F54(s32, Player*);
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s32 func_80088F94(s32, Player*, f32);
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void func_80088FF0(Player*);
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