Rename Functions For Calculating Distance (#500)

* Rename functions for calculating an objects distance to player/camera
This commit is contained in:
coco875
2023-12-15 09:16:24 +01:00
committed by GitHub
parent f4658efbba
commit 4e84f00a25
4 changed files with 317 additions and 199 deletions
+14 -14
View File
@@ -59,20 +59,20 @@ s32 func_80088538(s32);
s32 func_8008861C(s32);
void func_800886F4(s32);
void func_800887C0(s32);
s32 func_80088880(s32, Player*);
s32 func_800888E8(s32, Player*);
u32 func_8008896C(s32, Camera*);
s32 func_800889D4(s32, Camera*);
s32 func_80088A58(s32, Player*, f32);
s32 func_80088AC0(s32, Player*, f32, f32);
s32 func_80088B40(s32, Player*, f32);
s32 func_80088BB8(s32, Camera*, f32);
s32 func_80088C20(s32, Camera*, f32, f32);
s32 func_80088CA0(s32, Camera*, f32);
s32 func_80088D18(s32, Player*);
s32 func_80088DA4(s32, Player*);
s32 func_80088E48(s32, Player*, f32);
s32 func_80088E98(s32, Player*, f32);
s32 get_horizontal_distance_to_player(s32, Player*);
s32 get_distance_to_player(s32, Player*);
u32 get_horizontal_distance_to_camera(s32, Camera*);
s32 get_distance_to_camera(s32, Camera*);
bool is_within_horizontal_distance_of_player(s32, Player*, f32);
s32 are_between_distance_2d(s32, Player*, f32, f32);
bool is_within_distance_to_player(s32, Player*, f32);
bool is_within_horizontal_distance_to_camera(s32, Camera*, f32);
s32 is_within_bounds_to_camera(s32, Camera*, f32, f32);
bool is_within_distance_to_camera(s32, Camera*, f32);
bool has_collided_horizontally_with_player(s32, Player*);
bool has_collided_with_player(s32, Player*);
bool has_collided_with_player_1d(s32, Player*, f32);
bool has_collided_with_player_and_within_height(s32, Player*, f32);
f32 func_80088F54(s32, Player*);
s32 func_80088F94(s32, Player*, f32);
void func_80088FF0(Player*);