Document Sound Effects (#742)

* Naming sound effects

* Update sound effect names and categorize

* Add bomb effect and fix bug

* HIT_FAKE_ITEM -> EXPLOSION_CRASH

* Rename sound_effects to triggers

* Merge branch 'master' into sound_effects

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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
Jed Grabman
2025-07-21 14:04:04 -04:00
committed by GitHub
parent f5caebc5de
commit 4f63d1759c
20 changed files with 240 additions and 203 deletions
+1 -1
View File
@@ -253,7 +253,7 @@ typedef struct {
/* 0x0006 */ u16 unk_006;
/* 0x0008 */ s16 lapCount;
/* 0x000A */ char unk_00A[0x2];
/* 0x000C */ s32 soundEffects; // Bitflag.
/* 0x000C */ s32 triggers; // Bitflag.
/* 0x0010 */ s16 currentItemCopy; // Has no effect on what item the players has, It is just a synced copy
/* 0x0012 */ s16 unk_012;
/* 0x0014 */ Vec3f pos;