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Document time trial input replay system (#730)
* Document time trial input replay system Documents how the input replay system works in time trials. This is used for * Course ghosts (on the raceways) * Player ghosts * Replays * Rename ghosts/replays and minor cleanup Refer to staff and player ghosts in time trials as replays. Refer to the basic replay as a "post time trial replay" Change variable / function names to reflect terminology change * Define replay magic values * Rename staff_ghosts files to replays Renames staff_ghosts files to replays, since they also deal with player ghosts and post time trial replays. Also, changes staff_ghosts_loop -> replays_loop * REPLAY_NOT_FRAME_COUNTER -> REPLAY_CLEAR_FRAME_COUNTER * Add replays header and format * Update replays.c * Name load replay functions --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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@@ -206,7 +206,7 @@ void func_80072180(void) {
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if (gModeSelection == TIME_TRIALS) {
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if (((gPlayerOne->type & PLAYER_EXISTS) != 0) &&
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((gPlayerOne->type & (PLAYER_INVISIBLE_OR_BOMB | PLAYER_CPU)) == 0)) {
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D_80162DF8 = 1;
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gPostTTReplayCannotSave = 1;
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}
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}
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}
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