extract models with blender (#577)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
coco875
2024-09-16 01:06:29 +02:00
committed by GitHub
parent 93aebabaa3
commit 6da6598cc6
40 changed files with 3797 additions and 698 deletions
+7
View File
@@ -336,6 +336,13 @@ enum KART_AI_BEHAVIOURS {
BEHAVIOUR_MAX_SPEED
};
enum DIRECTION {
NORTH,
EAST,
SOUTH,
WEST
};
/**
* @brief Balloon status
*/