mirror of
https://github.com/n64decomp/mk64
synced 2026-06-08 03:37:13 -04:00
+5
-5
@@ -10,7 +10,7 @@
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#include "code_8001F980.h"
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#include "code_80027D00.h"
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#include "code_80071F00.h"
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#include "code_802AAA70.h"
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#include "collision.h"
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#include "variables.h"
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#include <actor_types.h>
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#include "vehicles.h"
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@@ -3095,7 +3095,7 @@ GLOBAL_ASM("asm/non_matchings/code_80005FD0/func_8000D100.s")
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s16 func_8000D24C(f32 posX, f32 posY, f32 posZ, s32 *pathIndex) {
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UNUSED s32 pad;
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UnkActorInner sp24;
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Collision sp24;
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func_802ADDC8(&sp24, 10.0f, posX, posY, posZ);
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return func_8000C0BC(posX, posY, posZ, func_802ABD40(sp24.unk3A), pathIndex);
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@@ -3469,7 +3469,7 @@ GLOBAL_ASM("asm/non_matchings/code_80005FD0/func_8000DBAC.s")
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#endif
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void func_8000DD78(void) {
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UnkActorInner *var_s2;
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Collision *var_s2;
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f32 startingXPos;
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f32 startingZPos;
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f32 startingYPos;
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@@ -3532,7 +3532,7 @@ extern f32 D_80162FB0;
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extern f32 D_80162FC0;
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extern s16 D_8016347C;
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extern s16 D_8016347E;
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extern ? D_80164038;
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extern Collision D_80164038;
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extern u16 D_8016443E;
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extern s32 D_8016455C;
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extern u16 D_801645CE;
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@@ -3558,7 +3558,7 @@ void func_8000DF8C(s32 arg0) {
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s32 sp48; /* compiler-managed */
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s32 sp44;
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Player *var_v0;
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UnkActorInner *temp_a0_4;
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Collision *temp_a0_4;
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f32 temp_f0;
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f32 temp_f0_2;
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f32 temp_f0_3;
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