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This commit is contained in:
MegaMech
2024-04-13 01:34:01 +00:00
parent a4d4d55425
commit 703f1e5918
74 changed files with 474 additions and 485 deletions
+2 -2
View File
@@ -117,7 +117,7 @@ $(function(){initNavTree('bug.html',''); initResizable(); });
<dt>Global <a class="el" href="collision_8h.html#aeaac8b2a46cdaa9b6a70aa764bf92ffd">func_802AF314</a> (void)</dt>
<dd><a class="anchor" id="_bug000013"></a>possibly bug. Allocate memory but not increment the pointer. This is bad, dumb code, and more importantly it's bad dumb code that doesn't make any sense here. It is incremented after this function completes using a different variable. Not good. </dd>
<dt>Global <a class="el" href="seqplayer_8h.html#a96fd2718691a0e1c86de13d55670a8b1">init_sequence_players</a> (void)</dt>
<dd><a class="anchor" id="_bug000006"></a>Size of wrong array. Zeroes out second half of gSequenceChannels[0], all of gSequenceChannels[1..31], and part of gSequenceLayers[0]. However, this is only called at startup, so it's harmless. </dd>
<dd><a class="anchor" id="_bug000005"></a>Size of wrong array. Zeroes out second half of gSequenceChannels[0], all of gSequenceChannels[1..31], and part of gSequenceLayers[0]. However, this is only called at startup, so it's harmless. </dd>
<dt>Global <a class="el" href="code__80281780_8h.html#af227cfd0f1fd3d6adbe9a29ad59b4dc8">load_ceremony_cutscene</a> (void)</dt>
<dd><a class="anchor" id="_bug000009"></a>these segmented addresses need to be symbols for mobility </dd>
<dt>Global <a class="el" href="load_8h.html#a2481529a2e9892b5e55865a80299c48b">load_sequence_internal</a> (u32, u32, s32)</dt>
@@ -127,7 +127,7 @@ $(function(){initNavTree('bug.html',''); initResizable(); });
<p class="enddd"><a class="anchor" id="_bug000011"></a> </p>
</dd>
<dt>Global <a class="el" href="playback_8h.html#a281646ee32b4a0af33bcb1e95afd624e">note_set_vel_pan_reverb</a> (struct <a class="el" href="structNote.html">Note</a> *note, f32 velocity, u8 pan, u8 reverbVol)</dt>
<dd><a class="anchor" id="_bug000005"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
<dd><a class="anchor" id="_bug000006"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
<dt>Global <a class="el" href="load_8h.html#a9c1bfb29806b05fc3a700184dcac6880">preload_sequence</a> (u32, u8)</dt>
<dd><a class="anchor" id="_bug000003"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
<dt>Global <a class="el" href="main_8h.html#ad0625ed56ac663d3ec7ae8f1ba50c735">update_gamestate</a> (void)</dt>