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Document game state related logic (#244)
* Document game state logic * More namings
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+3
-3
@@ -49,12 +49,12 @@ void func_80281D00(void) {
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u16 sp64[46];
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func_802A53A4();
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func_802A3E3C();
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init_rdp();
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if (gMenuSelectionFromEndingSequence != 0xFFFF) {
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clear_framebuffer(0);
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if (D_80287554 >= 4) {
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gIsInQuitToMenuTransition = 0;
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D_800DC524 = gMenuSelectionFromEndingSequence;
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gGamestateNext = gMenuSelectionFromEndingSequence;
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}
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D_80287554++;
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return;
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@@ -78,5 +78,5 @@ void func_80281D00(void) {
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func_80093F10();
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func_80284CC0();
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func_80281C40();
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func_802A3E3C();
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init_rdp();
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}
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