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@@ -113,7 +113,7 @@ $(function(){initNavTree('bug.html',''); initResizable(); });
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<dt>Global <a class="el" href="heap_8h.html#ab4f80aff560307d96b2c40b5c0ed82f8">func_800B9BE4</a> (f32, f32, u16 *)</dt>
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<dd><a class="anchor" id="_bug000001"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
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<dt>Global <a class="el" href="load_8h.html#ab3527402c5b0ba729e379fb33e802291">func_800BB388</a> (s32 bankId, s32 instId, s32 arg2)</dt>
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<dd><a class="anchor" id="_bug000002"></a>missing return </dd>
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<dd><a class="anchor" id="_bug000003"></a>missing return </dd>
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<dt>Global <a class="el" href="collision_8h.html#aeaac8b2a46cdaa9b6a70aa764bf92ffd">func_802AF314</a> (void)</dt>
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<dd><a class="anchor" id="_bug000013"></a>possibly bug. Allocate memory but not increment the pointer. This is bad, dumb code, and more importantly it's bad dumb code that doesn't make any sense here. It is incremented after this function completes using a different variable. Not good. </dd>
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<dt>Global <a class="el" href="seqplayer_8h.html#a96fd2718691a0e1c86de13d55670a8b1">init_sequence_players</a> (void)</dt>
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@@ -121,15 +121,15 @@ $(function(){initNavTree('bug.html',''); initResizable(); });
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<dt>Global <a class="el" href="code__80281780_8h.html#af227cfd0f1fd3d6adbe9a29ad59b4dc8">load_ceremony_cutscene</a> (void)</dt>
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<dd><a class="anchor" id="_bug000009"></a>these segmented addresses need to be symbols for mobility </dd>
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<dt>Global <a class="el" href="load_8h.html#a2481529a2e9892b5e55865a80299c48b">load_sequence_internal</a> (u32, u32, s32)</dt>
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<dd><a class="anchor" id="_bug000004"></a>This should set the last bank (i.e. the first in the JSON) as default, not the missing one. This code path never gets taken, though – all sequence loading is synchronous. </dd>
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<dd><a class="anchor" id="_bug000005"></a>This should set the last bank (i.e. the first in the JSON) as default, not the missing one. This code path never gets taken, though – all sequence loading is synchronous. </dd>
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<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
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<dd><p class="startdd"><a class="anchor" id="_bug000010"></a>No null check. </p>
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<p class="enddd"><a class="anchor" id="_bug000011"></a> </p>
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</dd>
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<dt>Global <a class="el" href="playback_8h.html#a281646ee32b4a0af33bcb1e95afd624e">note_set_vel_pan_reverb</a> (struct <a class="el" href="structNote.html">Note</a> *note, f32 velocity, u8 pan, u8 reverbVol)</dt>
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<dd><a class="anchor" id="_bug000005"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
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<dd><a class="anchor" id="_bug000002"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
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<dt>Global <a class="el" href="load_8h.html#a9c1bfb29806b05fc3a700184dcac6880">preload_sequence</a> (u32, u8)</dt>
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<dd><a class="anchor" id="_bug000003"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
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<dd><a class="anchor" id="_bug000004"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
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<dt>Global <a class="el" href="main_8h.html#ad0625ed56ac663d3ec7ae8f1ba50c735">update_gamestate</a> (void)</dt>
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<dd><a class="anchor" id="_bug000012"></a>Reloading this segment makes <a class="el" href="math__util_8c.html#a062850863585005ad1d0a75d9ff70693">random_u16()</a> deterministic for player spawn order. In laymens terms, <a class="el" href="math__util_8c.html#a062850863585005ad1d0a75d9ff70693">random_u16()</a> outputs the same value every time. </dd>
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</dl>
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