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Place variables from data_0DD0A0 to code_800029B0 (#477)
They match when placed there, although its not immediately clear that they truly belong there. But a match is a match. Also cleaned up a bunch of .h files that had references to the newly matched variables. Signed-off-by: Taggerung <tyler.taggerung@email.com>
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@@ -3,6 +3,7 @@
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#include <memory.h>
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#include <defines.h>
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#include "code_800029B0.h"
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#include "code_8006E9C0.h"
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#include "code_80071F00.h"
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#include "objects.h"
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@@ -463,7 +464,6 @@ block_26:
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GLOBAL_ASM("asm/non_matchings/code_8006E9C0/func_8006F008.s")
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#endif
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extern u16 gIsGamePaused;
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extern s8 D_801657E4;
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extern bool8 D_801657E6;
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extern bool8 D_801657E8;
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