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EU 1.0 OK (#265)
* EU 1.0 ok * EU 1.1 ok Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
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@@ -9,7 +9,11 @@ u16 gRandomSeed16;
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u8 randomSeedPadding[216];
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u8 frameBufferPadding[22544];
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#ifdef VERSION_EU
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u8 frameBufferPadding[0x5750];
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#else
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u8 frameBufferPadding[0x5810];
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#endif
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struct_D_802BFB80 D_802BFB80[2][2][8];
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struct_D_802DFB80 D_802DFB80[2][2][8];
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@@ -0,0 +1,6 @@
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#include <ultra64.h>
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#include "gfx_output_buffer.h"
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u64 gGfxSPTaskOutputBuffer[GFX_OUTPUT_BUFFER_SIZE];
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u32 gGfxSPTaskOutputBufferSize;
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@@ -0,0 +1,14 @@
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#ifndef GFX_OUTPUT_BUFFER_H
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#define GFX_OUTPUT_BUFFER_H
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#include <PR/ultratypes.h>
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// 0x1f000 bytes, aligned to a 0x1000-byte boundary through sm64.ld. (This results
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// in a bunch of unused space: ~0x100 in JP, ~0x300 in US.)
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#define GFX_OUTPUT_BUFFER_SIZE 0x3f00
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// 0x3F00
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extern u64 gGfxSPTaskOutputBuffer[GFX_OUTPUT_BUFFER_SIZE];
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extern u32 gGfxSPTaskOutputBufferSize;
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#endif // GFX_OUTPUT_BUFFER_H
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