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https://github.com/n64decomp/mk64
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Add gPlayerIsAccelerating, gPlayerBalloonCount and update related code (#105)
* Add balloon count * Add gPlayerIsThrottleActive
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@@ -54,7 +54,7 @@ typedef struct {
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s32 shellPos1; // BF8 = empty
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s32 shellPos2; // 422 full
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s32 shellPos3; // 422C full
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} Item; // Inventory?
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typedef struct {
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@@ -84,7 +84,7 @@ typedef struct {
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s32 unk12; // 0
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u16 unk13; // 0x103F7
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u16 unk13_and_a_half;
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u16 unk14; // 0x05BC00## Surface camera is over?
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u16 unk14; // 0x05BC00## Surface camera is over?
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u16 unk14_half;
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f32 collisionX;
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f32 collisionY;
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@@ -253,7 +253,7 @@ typedef struct {
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/* 0x01FC */ f32 unk_1FC;
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/* 0x0200 */ s32 unk_200;
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/* 0x0204 */ s16 unk_204;
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/* 0x0206 */ s16 unk_206;
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/* 0x0206 */ s16 unk_206;
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/* 0x0208 */ f32 unk_208;
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/* 0x020C */ f32 unk_20C;
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/* 0x0210 */ f32 unk_210;
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+1
-1
@@ -99,7 +99,7 @@ extern s16 D_80165020[];
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extern Vec3f D_80165070[];
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extern f32 D_80165280[];
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extern f32 D_801652A0[];
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extern s32 D_801653E0[];
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extern s32 gPlayerIsThrottleActive[];
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extern s32 D_80165400[];
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extern s32 D_801654A0[];
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extern s32 D_801654C0[];
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