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https://github.com/n64decomp/mk64
synced 2026-09-03 01:43:54 -04:00
Header cleanup and some renames (#616)
* Place macros for addr conversions * dl renames * fixes * changes ok * Delete types.h * move enums
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@@ -1,6 +1,5 @@
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#include <actors.h>
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#include <main.h>
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#include <types.h>
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#include <code_800029B0.h>
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#include <defines.h>
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#include "collision.h"
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@@ -37,8 +37,8 @@ void render_actor_paddle_boat(Camera *arg0, struct PaddleWheelBoat *boat, UNUSED
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if (render_set_position(spE0, 1) != 0) {
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// Render the boat
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gSPDisplayList(gDisplayListHead++, &d_course_dks_jungle_parkway_dl_E730);
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gSPDisplayList(gDisplayListHead++, &d_course_dks_jungle_parkway_dl_E058);
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gSPDisplayList(gDisplayListHead++, &d_course_dks_jungle_parkway_boat_dl);
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gSPDisplayList(gDisplayListHead++, &d_course_dks_jungle_parkway_railings_dl);
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mtxf_rotate_x(spE0, boat->wheelRot);
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vec3f_set(sp120, 0, 16.0f, -255.0f);
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@@ -47,7 +47,7 @@ void render_actor_paddle_boat(Camera *arg0, struct PaddleWheelBoat *boat, UNUSED
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if (render_set_position(sp60, 3) != 0) {
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// Render the paddle wheel
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gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
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gSPDisplayList(gDisplayListHead++, &d_course_dks_jungle_parkway_dl_FC28);
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gSPDisplayList(gDisplayListHead++, &d_course_dks_jungle_parkway_paddle_wheel_dl);
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gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
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gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
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}
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