Header cleanup and some renames (#616)

* Place macros for addr conversions

* dl renames

* fixes

* changes ok

* Delete types.h

* move enums
This commit is contained in:
MegaMech
2024-04-20 19:10:53 -06:00
committed by GitHub
parent 4df6473147
commit 7a10ba89f6
97 changed files with 349 additions and 343 deletions
-1
View File
@@ -1,6 +1,5 @@
#include <actors.h>
#include <main.h>
#include <types.h>
#include <code_800029B0.h>
#include <defines.h>
#include "collision.h"
+3 -3
View File
@@ -37,8 +37,8 @@ void render_actor_paddle_boat(Camera *arg0, struct PaddleWheelBoat *boat, UNUSED
if (render_set_position(spE0, 1) != 0) {
// Render the boat
gSPDisplayList(gDisplayListHead++, &d_course_dks_jungle_parkway_dl_E730);
gSPDisplayList(gDisplayListHead++, &d_course_dks_jungle_parkway_dl_E058);
gSPDisplayList(gDisplayListHead++, &d_course_dks_jungle_parkway_boat_dl);
gSPDisplayList(gDisplayListHead++, &d_course_dks_jungle_parkway_railings_dl);
mtxf_rotate_x(spE0, boat->wheelRot);
vec3f_set(sp120, 0, 16.0f, -255.0f);
@@ -47,7 +47,7 @@ void render_actor_paddle_boat(Camera *arg0, struct PaddleWheelBoat *boat, UNUSED
if (render_set_position(sp60, 3) != 0) {
// Render the paddle wheel
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
gSPDisplayList(gDisplayListHead++, &d_course_dks_jungle_parkway_dl_FC28);
gSPDisplayList(gDisplayListHead++, &d_course_dks_jungle_parkway_paddle_wheel_dl);
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}