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Fix some of the memory allocation in framebuffers (#182)
* Fix some of the memory allocation in framebuffers Also includes a the questionable change of undoing a previously made match for func_80027A20. The changes made here remove an AVOID_UB usage and (I would argue) is therefore more "correct", but undoing a byte-for-byte match is admittedly bad. Also adds in some header files and updates some not-quite-right decomps to be slighly more accurate. Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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@@ -513,14 +513,6 @@ typedef struct
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/* 0x7F */ u8 checksum;
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} struct_8018EE10_entry; // size = 0x80
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typedef struct {
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char unk_00[0x920];
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} struct_D_802DFB80; // size = 0x920
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typedef struct {
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char unk_00[0x1000];
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} struct_D_802BFB80;
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typedef struct {
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/* 0x00 */ u16 red;
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/* 0x02 */ u16 green;
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