Add player and controller labels, rename function (#123)

* Add player labels, rename function

* Relabel controller vars to improve readability
This commit is contained in:
Maciek Baron
2022-01-01 20:06:21 +00:00
committed by GitHub
parent 4d9ca02750
commit 7df6d01ef3
184 changed files with 3429 additions and 3426 deletions
+13 -13
View File
@@ -163,7 +163,7 @@ s32 func_800061DC(void *arg0, f32 arg1, s32 arg2) {
phi_v1_10 = arg2;
if (D_800DC51C == 0) {
temp_v0_2 = D_8018EDF3;
phi_a0 = D_800DC4DC;
phi_a0 = gPlayerOne;
if (temp_v0_2 > 0) {
do {
temp_a2 = phi_a0->unk_000;
@@ -5488,7 +5488,7 @@ void func_8000DF8C(s32 arg0, f32 arg1, s32 arg2, s32 arg3) {
if ((sp4C != 0) && (sp4C != 4)) {
if (gCurrentCourseId == 0x14) {
if (D_8016347E == 1) {
temp_v0 = D_800DC4E8;
temp_v0 = gPlayerFour;
temp_f0 = temp_f22 - temp_v0->unk14;
temp_f2 = temp_f20 - temp_v0->unk18;
temp_f12 = temp_f24 - temp_v0->unk1C;
@@ -6533,7 +6533,7 @@ void func_8000F628(void) {
*phi_t0 = 0;
*phi_t1 = 0;
temp_v0 = gCurrentCourseId;
sp104 = phi_s7 + D_800DC4DC;
sp104 = phi_s7 + gPlayerOne;
phi_v0 = temp_v0;
if (temp_v0 < 0x14) {
spD8 = phi_ra;
@@ -8042,7 +8042,7 @@ void func_80011E38(s32 arg0) {
u16 temp_v0;
temp_v0 = *(&D_801632E8 + (arg0 * 2));
temp_a1 = &D_800DC4DC[arg0];
temp_a1 = &gPlayerOne[arg0];
if (temp_v0 != 0) {
if (temp_v0 != 1) {
if (temp_v0 != 2) {
@@ -10170,7 +10170,7 @@ void func_80015314(s32 arg0, ? arg1, s32 arg2) {
Player *temp_a1;
void *temp_a0;
temp_a1 = &D_800DC4DC[arg0];
temp_a1 = &gPlayerOne[arg0];
temp_a0 = camera1 + (arg2 * 0xB8);
temp_a0->unk2C = temp_a1->unk_02E;
func_80015390(temp_a0, temp_a1, 0, arg0);
@@ -10201,7 +10201,7 @@ void func_80015390(void *arg0, ? arg1, ? arg2) {
s32 temp_v0_2;
s16 phi_a2;
temp_s1 = &D_800DC4DC[arg0->unkAE];
temp_s1 = &gPlayerOne[arg0->unkAE];
temp_v0 = temp_s1->unk_078;
if (temp_v0 == 0) {
phi_a2 = 0x64;
@@ -10367,7 +10367,7 @@ void func_8001577C(void *arg0, ? arg1, ? arg2, s32 arg3) {
sp3C = temp_t1;
sp74 = temp_v1;
sp44 = temp_a1;
temp_s2 = &D_800DC4DC[temp_v1];
temp_s2 = &gPlayerOne[temp_v1];
*temp_t0 = func_8000D33C(arg0->unk0, arg0->unk4, temp_a1, arg0->unk8, *temp_t0, temp_a1);
temp_t2 = *(&D_80164438 + temp_t1);
temp_t3 = *temp_t0;
@@ -10568,7 +10568,7 @@ void func_80015C94(void *arg0, ? arg1, ? arg2, s32 arg3) {
temp_t1 = *(&D_801645B0 + temp_s1);
temp_v0 = arg3 * 2;
temp_a1 = temp_v0 + &D_80164668;
spA0 = &D_800DC4DC[temp_v1];
spA0 = &gPlayerOne[temp_v1];
sp58 = temp_a1;
sp5C = temp_v0;
sp9C = temp_v1;
@@ -11359,7 +11359,7 @@ void func_800188F4(void *arg0, ? arg1, ? arg2, s32 arg3) {
f32 *phi_v1;
f32 phi_f18;
spA0 = D_800DC4DC;
spA0 = gPlayerOne;
temp_a1 = arg0->unkAE;
temp_v0 = temp_a1 * 2;
temp_t7 = *(&D_801645B0 + temp_v0);
@@ -11653,7 +11653,7 @@ void func_8001933C(void *arg0, ? arg1, ? arg2, s32 arg3) {
sp3C = temp_t2;
sp7C = temp_v1;
sp48 = temp_a1;
temp_s2 = &D_800DC4DC[temp_v1];
temp_s2 = &gPlayerOne[temp_v1];
*temp_t0 = func_8000D33C(arg0->unk0, arg0->unk4, temp_a1, arg0->unk8, *temp_t0, 0);
temp_t3 = *temp_t0;
sp96 = temp_t3;
@@ -12141,7 +12141,7 @@ void func_80019FB4(s32 arg0) {
struct Controller *temp_v0;
s32 phi_v1;
temp_v0 = &D_800DC4BC[arg0];
temp_v0 = &gControllerOne[arg0];
temp_v1 = arg0 * 4;
temp_a1 = temp_v1 + &D_801645D0;
phi_v1 = temp_v1;
@@ -12765,7 +12765,7 @@ void func_8001AC10(s32 playerId, s32 *arg2) {
s32 phi_v1;
s16 phi_v0;
temp_t9 = (playerId * 0xDD8) + D_800DC4DC;
temp_t9 = (playerId * 0xDD8) + gPlayerOne;
sp2C = temp_t9;
if ((gModeSelection != TIME_TRIALS) && (D_801646CC != 1) && ((*temp_t9 & 0x800) == 0)) {
temp_s0 = (playerId * 0x10) + &D_801642D8;
@@ -13242,7 +13242,7 @@ void func_8001BE78(void) {
phi_v0 = &D_80163410;
phi_fp = &D_80164590;
do {
temp_s1 = phi_s5 + D_800DC4DC;
temp_s1 = phi_s5 + gPlayerOne;
temp_s1->unk0 = temp_s1->unk0 & 0xDFFF;
*phi_s6 = phi_s2;
phi_s4->unkC = 0.0f;