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Rename wayPoint to waypoint (#448)
* Rename wayPoint to waypoint * other
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@@ -27,7 +27,7 @@ typedef struct {
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// This is expected to be a normalized vector, indicates what direction is "up" for the camera
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/* 0x18 */ Vec3f up;
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// I think these are the "nautical angles" between pos and lookAt
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// rot[0] = pitch, rot[1] = yaw, rot[2] = roll?
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// rot[0] = roll? Does nothing?, rot[1] = yaw, rot[2] = pitch
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/* 0x24 */ Vec3s rot;
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/* 0x2A */ u16 someBitFlags;
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/* 0x2C */ s16 unk_2C;
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