Rename wayPoint to waypoint (#448)

* Rename wayPoint to waypoint

* other
This commit is contained in:
MegaMech
2023-10-09 20:46:56 -06:00
committed by GitHub
parent 41a0471605
commit 7f14bf80df
63 changed files with 704 additions and 681 deletions
+18 -18
View File
@@ -1683,7 +1683,7 @@ void func_8008FF08(Player *player, s8 playerId) {
void func_80090178(Player *player, s8 playerId, Vec3f arg2, Vec3f arg3) {
u16 test;
struct TrackWayPoint *temp_v1;
TrackWaypoint *temp_v1;
f32 spF8[4] = { 0.0f, 0.0f, -700.0f, 700.0f };
f32 spE8[4] = { 700.0f, -700.0f, 0.0f, 0.0f };
f32 spD8[4] = { 0.0f, 0.0f, -650.0f, 650.0f };
@@ -1705,13 +1705,13 @@ void func_80090178(Player *player, s8 playerId, Vec3f arg2, Vec3f arg3) {
case COURSE_YOSHI_VALLEY:
test = player->nearestWaypointId;
temp_v1 = &D_80164550[D_80165310[playerId]][test];
arg2[0] = temp_v1->wayPointX;
arg2[1] = temp_v1->wayPointY;
arg2[2] = temp_v1->wayPointZ;
arg2[0] = temp_v1->posX;
arg2[1] = temp_v1->posY;
arg2[2] = temp_v1->posZ;
temp_v1 = &D_80164550[D_80165310[playerId]][(player->nearestWaypointId + 5) % (gWaypointCountByPathIndex[D_80165310[playerId]] + 1)];
arg3[0] = temp_v1->wayPointX;
arg3[1] = temp_v1->wayPointY;
arg3[2] = temp_v1->wayPointZ;
arg3[0] = temp_v1->posX;
arg3[1] = temp_v1->posY;
arg3[2] = temp_v1->posZ;
break;
case COURSE_BLOCK_FORT:
arg2[0] = spF8[playerId];
@@ -1748,13 +1748,13 @@ void func_80090178(Player *player, s8 playerId, Vec3f arg2, Vec3f arg3) {
default:
test = player->nearestWaypointId;
temp_v1 = &D_80164550[0][test];
arg2[0] = temp_v1->wayPointX;
arg2[1] = temp_v1->wayPointY;
arg2[2] = temp_v1->wayPointZ;
arg2[0] = temp_v1->posX;
arg2[1] = temp_v1->posY;
arg2[2] = temp_v1->posZ;
temp_v1 = &D_80164550[0][(player->nearestWaypointId + 5) % (gWaypointCountByPathIndex[0] + 1)];
arg3[0] = temp_v1->wayPointX;
arg3[1] = temp_v1->wayPointY;
arg3[2] = temp_v1->wayPointZ;
arg3[0] = temp_v1->posX;
arg3[1] = temp_v1->posY;
arg3[2] = temp_v1->posZ;
break;
}
}
@@ -1825,7 +1825,7 @@ void func_80090970(Player *player, s8 arg1, s8 arg2) {
s32 stackPadding1;
Vec3f sp44;
Vec3f sp38;
struct TrackWayPoint *wayPoint;
TrackWaypoint *waypoint;
s32 stackPadding2;
s32 stackPadding3;
@@ -1921,10 +1921,10 @@ void func_80090970(Player *player, s8 arg1, s8 arg2) {
player->pos[0] = player->pos[0] + sins(-player->unk_02C[1]) * -10.0f;
}
if (player->unk_0C8 == 0x00FC) {
wayPoint = D_80164550[0];
player->pos[0] = wayPoint->wayPointX;
player->pos[1] = wayPoint->wayPointY;
player->pos[2] = wayPoint->wayPointZ;
waypoint = D_80164550[0];
player->pos[0] = waypoint->posX;
player->pos[1] = waypoint->posY;
player->pos[2] = waypoint->posZ;
}
move_f32_towards(&player->pos[1], (player->unk_074 + player->boundingBoxSize) - 2.0f, 0.04f);
player->unk_0C8++;