Rename wayPoint to waypoint (#448)

* Rename wayPoint to waypoint

* other
This commit is contained in:
MegaMech
2023-10-09 20:46:56 -06:00
committed by GitHub
parent 41a0471605
commit 7f14bf80df
63 changed files with 704 additions and 681 deletions
+33 -41
View File
@@ -3261,61 +3261,61 @@ void func_80030C34(Player *player) {
}
void func_80030E00(Player *player) {
s32 var_v0;
s32 playerIndex;
if (player == gPlayerOne) {
var_v0 = 0;
playerIndex = 0;
}
if (player == gPlayerTwo) {
var_v0 = 1;
playerIndex = 1;
}
if (player == gPlayerThree) {
var_v0 = 2;
playerIndex = 2;
}
if (player == gPlayerFour) {
var_v0 = 3;
playerIndex = 3;
}
if (player == gPlayerFive) {
var_v0 = 4;
playerIndex = 4;
}
if (player == gPlayerSix) {
var_v0 = 5;
playerIndex = 5;
}
if (player == gPlayerSeven) {
var_v0 = 6;
playerIndex = 6;
}
if (player == gPlayerEight) {
var_v0 = 7;
playerIndex = 7;
}
if (gIsPlayerTripleAButtonCombo[var_v0] == FALSE) {
if (gPlayerIsThrottleActive[var_v0] == 0) {
if ((D_80165420[var_v0] < 2) || (D_80165420[var_v0] >= 9)) {
D_80165440[var_v0] = 0;
if (gIsPlayerTripleAButtonCombo[playerIndex] == FALSE) {
if (gPlayerIsThrottleActive[playerIndex] == 0) {
if ((D_80165420[playerIndex] < 2) || (D_80165420[playerIndex] >= 9)) {
D_80165440[playerIndex] = 0;
}
D_80165420[var_v0] = 0;
D_80165400[var_v0] = 0;
D_80165420[playerIndex] = 0;
D_80165400[playerIndex] = 0;
}
gPlayerIsThrottleActive[var_v0] = 1;
D_80165420[var_v0]++;
if (D_80165420[var_v0] >= 9) {
D_80165420[var_v0] = 9;
gPlayerIsThrottleActive[playerIndex] = 1;
D_80165420[playerIndex]++;
if (D_80165420[playerIndex] >= 9) {
D_80165420[playerIndex] = 9;
}
if ((D_80165420[var_v0] >= 2) && (D_80165420[var_v0] < 9)) {
if (D_80165400[var_v0] == 0) {
D_80165440[var_v0] += 1;
if ((D_80165420[playerIndex] >= 2) && (D_80165420[playerIndex] < 9)) {
if (D_80165400[playerIndex] == 0) {
D_80165440[playerIndex] += 1;
}
D_80165400[var_v0] = 1;
D_80165400[playerIndex] = 1;
}
if (D_80165440[var_v0] == 5) {
gIsPlayerTripleAButtonCombo[var_v0] = TRUE;
D_80165480[var_v0] = 0x00000078;
D_80165440[var_v0] = 0;
D_80165420[var_v0] = 0;
if (D_80165440[playerIndex] == 5) {
gIsPlayerTripleAButtonCombo[playerIndex] = TRUE;
D_80165480[playerIndex] = 0x00000078;
D_80165440[playerIndex] = 0;
D_80165420[playerIndex] = 0;
}
} else {
D_80165480[var_v0]--;
if (D_80165480[var_v0] <= 0) {
gIsPlayerTripleAButtonCombo[var_v0] = FALSE;
D_80165480[playerIndex]--;
if (D_80165480[playerIndex] <= 0) {
gIsPlayerTripleAButtonCombo[playerIndex] = FALSE;
}
}
}
@@ -3893,9 +3893,8 @@ void func_80033AE0(Player *player, struct Controller *controller, s8 arg2) {
UNUSED s32 pad3;
s32 var_a0;
f32 sp44[156] = {0.0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.6, 0.6, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.5, 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.6, 0.6, 0.6, 0.6, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8};
//f32 sp44[156] = {0.0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.6, 0.6, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.5, 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.6, 0.6, 0.6, 0.6, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8};
if (((((player->effects & 2) != 2) && ((((player->unk_0C0 / 182) <= 6) && ((player->unk_0C0 / 182) >= (-6))) || ((controller->button & 0x0010) != 0x0010))) || (((player->unk_094 / 18.0f) * 216.0f) <= 20.0f)) || ((player->effects & 0x8000) == 0x8000))
if (((((player->effects & 2) != 2) && ((((player->unk_0C0 / 182) <= 6) && ((player->unk_0C0 / 182) >= (-6))) || ((controller->button & R_TRIG) != R_TRIG))) || (((player->unk_094 / 18.0f) * 216.0f) <= 20.0f)) || ((player->effects & 0x8000) == 0x8000))
{
func_80036CB4(player);
}
@@ -4251,9 +4250,6 @@ void func_80033AE0(Player *player, struct Controller *controller, s8 arg2) {
player->unk_078 *= 1.7;
}
}
//#else
//GLOBAL_ASM("asm/non_matchings/player_controller/func_80033AE0.s")
//#endif
void func_8003680C(Player *player, s16 arg1) {
s32 sp304 = 0;
@@ -4644,7 +4640,7 @@ void func_80037CFC(Player *player, struct Controller *controller, s8 arg2) {
((player->effects & 8) != 8) &&
((player->effects & 2) != 2) &&
((player->effects & 0x10) != 0x10) &&
(controller->buttonPressed & 0x10)) {
(controller->buttonPressed & R_TRIG)) {
func_8002AA50(player);
if (((player->type & 0x4000) == 0x4000) && ((player->type & PLAYER_INVISIBLE_OR_BOMB) != PLAYER_INVISIBLE_OR_BOMB)) {
func_800C9060(arg2, 0x19008000);
@@ -4950,15 +4946,11 @@ void func_80038C6C(Player *player, UNUSED Camera *camera, s8 arg2, s8 arg3) {
f32 spEC;
f32 spE8;
f32 spE4;
//f32 spE0;
//f32 spD8;
f32 posX;
f32 posY;
f32 posZ;
f32 sqrt;
//f32 sp90;
//f32 sp8C;
f32 divOptimize;
UNUSED s32 pad2[10];
f32 spA4;