diff --git a/audio_2effects_8h_source.html b/audio_2effects_8h_source.html
index 79b73a993..43e78ac0f 100644
--- a/audio_2effects_8h_source.html
+++ b/audio_2effects_8h_source.html
@@ -146,12 +146,12 @@ $(function(){initNavTree('audio_2effects_8h_source.html',''); initResizable(); }
-
-
-
+
+
+
-
+
@@ -164,7 +164,6 @@ $(function(){initNavTree('audio_2effects_8h_source.html',''); initResizable(); }
void note_vibrato_update(struct Note *note)
Definition effects.c:160
void sequence_player_process_sound(struct SequencePlayer *seqPlayer)
Definition effects.c:50
void sequence_channel_process_sound(struct SequenceChannel *seqChannel, s32 recalculateVolume)
Definition effects.c:10
-
s16 D_8015F6E8
Definition code_800029B0.c:86
Definition internal.h:115
Definition internal.h:239
diff --git a/bug.html b/bug.html
index 189575b96..59cb433d0 100644
--- a/bug.html
+++ b/bug.html
@@ -111,9 +111,9 @@ $(function(){initNavTree('bug.html',''); initResizable(); });
Global func_8001969C (s32, f32, s32, s16)
Adding an (f32) cast changes asm, why?
Global func_800B9BE4 (f32, f32, u16 *)
-
they probably meant to store the value to tmp[i] and tmp[8 + i]
+
they probably meant to store the value to tmp[i] and tmp[8 + i]
Global func_800BB388 (s32 bankId, s32 instId, s32 arg2)
-
missing return
+
missing return
Global func_802AF314 (void)
possibly bug. Allocate memory but not increment the pointer. This is bad, dumb code, and more importantly it's bad dumb code that doesn't make any sense here. It is incremented after this function completes using a different variable. Not good.
Global init_sequence_players (void)
@@ -121,15 +121,15 @@ $(function(){initNavTree('bug.html',''); initResizable(); });
Global load_ceremony_cutscene (void)
these segmented addresses need to be symbols for mobility
Global load_sequence_internal (u32, u32, s32)
-
This should set the last bank (i.e. the first in the JSON) as default, not the missing one. This code path never gets taken, though – all sequence loading is synchronous.
+
This should set the last bank (i.e. the first in the JSON) as default, not the missing one. This code path never gets taken, though – all sequence loading is synchronous.
Global new_actor (ActorInitParams *)
No null check.
Global note_set_vel_pan_reverb (struct Note *note, f32 velocity, u8 pan, u8 reverbVol)
-
for the change to UQ0.7, the if statement should also have been changed accordingly
+
for the change to UQ0.7, the if statement should also have been changed accordingly
Global preload_sequence (u32, u8)
-
should be IS_SEQ_LOAD_COMPLETE
+
should be IS_SEQ_LOAD_COMPLETE
Global update_gamestate (void)
Reloading this segment makes random_u16() deterministic for player spawn order. In laymens terms, random_u16() outputs the same value every time.
diff --git a/ceremony__and__credits_8c.html b/ceremony__and__credits_8c.html
index ba1a2faa8..727ae9ef3 100644
--- a/ceremony__and__credits_8c.html
+++ b/ceremony__and__credits_8c.html
@@ -1008,7 +1008,7 @@ Here is the caller graph for this function: